From fdfe14113e2075d27c60aadcd6d6f5efb66b1913 Mon Sep 17 00:00:00 2001 From: Ewan Hytten Date: Fri, 19 Sep 2025 17:51:21 +0000 Subject: [PATCH] Add 'How to Teach Artificial Intelligence Some Common Sense' --- How-to-Teach-Artificial-Intelligence-Some-Common-Sense.md | 1 + 1 file changed, 1 insertion(+) create mode 100644 How-to-Teach-Artificial-Intelligence-Some-Common-Sense.md diff --git a/How-to-Teach-Artificial-Intelligence-Some-Common-Sense.md b/How-to-Teach-Artificial-Intelligence-Some-Common-Sense.md new file mode 100644 index 0000000..189e27b --- /dev/null +++ b/How-to-Teach-Artificial-Intelligence-Some-Common-Sense.md @@ -0,0 +1 @@ +
Five years in the past, the coders at DeepMind, a London-primarily based synthetic intelligence firm, watched excitedly as an AI taught itself to play a classic arcade sport. They’d used the hot strategy of the day, deep learning, on a seemingly whimsical job: mastering Breakout,1 the Atari sport during which you bounce a ball at a wall of bricks, trying to make each one vanish. 1 Steve Jobs was working at Atari when he was commissioned to create 1976’s Breakout, a job no other engineer wanted. He roped his buddy Steve Wozniak, then at Hewlett-­Packard, into helping him. Deep learning is self-training for machines \ No newline at end of file