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17 lines
339 B
17 lines
339 B
1 month ago
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using System;
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using CoreGame;
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using GAS.Runtime;
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namespace CoreGame.Render
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{
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[Serializable]
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public class SwitchOffGunTask : InstantAbilityTask
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{
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public override void OnExecute(in TaskSpec self)
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{
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var ctx = self.abilitySpec.ctx;
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GunSrv.GASwitchGunOff(ctx.ownerEnt);
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}
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}
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}
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