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1 month ago
using System;
using CoreGame;
using GAS.Runtime;
using Sirenix.OdinInspector;
namespace CoreGame.Render
{
[Serializable]
public class SwitchOnGunTask : InstantAbilityTask
{
public override void OnExecute(in TaskSpec self)
{
var ctx = self.abilitySpec.ctx;
GunSrv.GASwitchGunOn(ctx.ownerEnt);
}
}
}