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1 month ago
using System;
using System.Linq;
using System.Collections.Generic;
using ProtoCSStruct;
using Sog;
namespace PlayerOp
{
public static class PlayerOpServerUtils
{
public static PlayerOpServerData GetPlayerOpServerData()
{
return ServerDataObjMgr.GetDataObj<PlayerOpServerData>(PlayerOpDataObjType.ExchangeCodeServerData);
}
public static string GetExchangeRecordTableName(int codeIndex)
{
int accountTableIndex = TableIndexCalc.CalcExchangeRecordIndex(codeIndex);
return "tbexchange_record_" + accountTableIndex.ToString();
}
public static string CalcCommonExchangeRecordIndex(int codeIndex)
{
int accountTableIndex = TableIndexCalc.CalcCommonExchangeRecordIndex(codeIndex);
return "tbexchange_record_common_" + accountTableIndex.ToString();
}
public static ServerApp GetApp()
{
return GetPlayerOpServerData().m_app;
}
public static ProtoCSStructPacker GetProtoPacker()
{
return ProtoPackerFactory.Instance.GetProtoCSStructPacker();
}
public static uint GetAppID()
{
return GetPlayerOpServerData().m_app.ServerID;
}
public static StructPacketSender GetPacketSender()
{
return GetPlayerOpServerData().m_packetSender;
}
public static PlayerOpMsgHandler GetMsgHandler()
{
return ServiceMgr.GetService<PlayerOpMsgHandler>(PlayerOpServiceType.PlayerOpMsgHandler);
}
public static ExchangeSvc GetExchangeSvc()
{
return ServiceMgr.GetService<ExchangeSvc>(PlayerOpServiceType.ExchangeSvc);
}
public static ExchangeOp GetExchangeOp()
{
return ServiceMgr.GetService<ExchangeOp>(PlayerOpServiceType.ExchangeOp);
}
public static long GetTimeSecond()
{
return GetPlayerOpServerData().m_app.Time.GetTimeSecond();
}
//获取服务器配置方法
public static PlayerOpServerConfig GetServerConfig()
{
return (PlayerOpServerConfig)ServerConfigMgr.Instance.m_serverConfig;
}
public static PlayerOpServerConfig ParseDBConfig(ServerApp app, out int dbtype, out string dbname, out string dbip)
{
PlayerOpServerConfig serverConfig = GetServerConfig();
// 优先使用参数里传入的db配置, 方便每个人独立修改
string dbtypestr = app.GetCluster().GetAppParamByKey("playeropdbtype");
if (string.IsNullOrEmpty(dbtypestr) || !int.TryParse(dbtypestr, out dbtype))
{
dbtype = serverConfig.dbtype;
}
dbip = app.GetCluster().GetAppParamByKey("playeropdbip");
if (string.IsNullOrEmpty(dbip))
{
dbip = serverConfig.dbip;
}
if (dbtype == 1) // mongo db 不再使用
{
TraceLog.Error("PlayerOpServerUtils.ParseDBConfig invalid dbtype 1");
}
// dbname不让单独修改, 大家统一简单些
dbname = serverConfig.dbname;
return serverConfig;
}
}
}