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262 lines
7.0 KiB
262 lines
7.0 KiB
2 months ago
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using System;
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using System.Diagnostics;
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using Org.BouncyCastle.Crypto.Utilities;
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using Org.BouncyCastle.Math.Raw;
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using Org.BouncyCastle.Security;
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namespace Org.BouncyCastle.Math.EC.Custom.Sec
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{
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internal class SecP128R1Field
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{
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// 2^128 - 2^97 - 1
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internal static readonly uint[] P = new uint[]{ 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFD };
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private static readonly uint[] PExt = new uint[]{ 0x00000001, 0x00000000, 0x00000000, 0x00000004, 0xFFFFFFFE,
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0xFFFFFFFF, 0x00000003, 0xFFFFFFFC };
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private static readonly uint[] PExtInv = new uint[]{ 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFB,
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0x00000001, 0x00000000, 0xFFFFFFFC, 0x00000003 };
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private const uint P3 = 0xFFFFFFFD;
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private const uint PExt7 = 0xFFFFFFFC;
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public static void Add(uint[] x, uint[] y, uint[] z)
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{
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uint c = Nat128.Add(x, y, z);
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if (c != 0 || (z[3] >= P3 && Nat128.Gte(z, P)))
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{
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AddPInvTo(z);
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}
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}
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public static void AddExt(uint[] xx, uint[] yy, uint[] zz)
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{
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uint c = Nat256.Add(xx, yy, zz);
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if (c != 0 || (zz[7] >= PExt7 && Nat256.Gte(zz, PExt)))
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{
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Nat.AddTo(PExtInv.Length, PExtInv, zz);
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}
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}
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public static void AddOne(uint[] x, uint[] z)
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{
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uint c = Nat.Inc(4, x, z);
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if (c != 0 || (z[3] >= P3 && Nat128.Gte(z, P)))
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{
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AddPInvTo(z);
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}
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}
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public static uint[] FromBigInteger(BigInteger x)
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{
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uint[] z = Nat.FromBigInteger(128, x);
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if (z[3] >= P3 && Nat128.Gte(z, P))
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{
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Nat128.SubFrom(P, z);
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}
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return z;
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}
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public static void Half(uint[] x, uint[] z)
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{
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if ((x[0] & 1) == 0)
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{
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Nat.ShiftDownBit(4, x, 0, z);
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}
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else
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{
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uint c = Nat128.Add(x, P, z);
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Nat.ShiftDownBit(4, z, c);
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}
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}
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public static void Inv(uint[] x, uint[] z)
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{
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Mod.CheckedModOddInverse(P, x, z);
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}
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public static int IsZero(uint[] x)
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{
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uint d = 0;
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for (int i = 0; i < 4; ++i)
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{
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d |= x[i];
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}
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d = (d >> 1) | (d & 1);
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return ((int)d - 1) >> 31;
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}
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public static void Multiply(uint[] x, uint[] y, uint[] z)
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{
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uint[] tt = Nat128.CreateExt();
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Nat128.Mul(x, y, tt);
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Reduce(tt, z);
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}
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public static void MultiplyAddToExt(uint[] x, uint[] y, uint[] zz)
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{
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uint c = Nat128.MulAddTo(x, y, zz);
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if (c != 0 || (zz[7] >= PExt7 && Nat256.Gte(zz, PExt)))
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{
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Nat.AddTo(PExtInv.Length, PExtInv, zz);
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}
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}
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public static void Negate(uint[] x, uint[] z)
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{
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if (0 != IsZero(x))
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{
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Nat128.Sub(P, P, z);
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}
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else
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{
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Nat128.Sub(P, x, z);
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}
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}
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public static void Random(SecureRandom r, uint[] z)
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{
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byte[] bb = new byte[4 * 4];
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do
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{
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r.NextBytes(bb);
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Pack.LE_To_UInt32(bb, 0, z, 0, 4);
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}
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while (0 == Nat.LessThan(4, z, P));
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}
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public static void RandomMult(SecureRandom r, uint[] z)
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{
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do
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{
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Random(r, z);
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}
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while (0 != IsZero(z));
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}
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public static void Reduce(uint[] xx, uint[] z)
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{
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ulong x0 = xx[0], x1 = xx[1], x2 = xx[2], x3 = xx[3];
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ulong x4 = xx[4], x5 = xx[5], x6 = xx[6], x7 = xx[7];
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x3 += x7; x6 += (x7 << 1);
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x2 += x6; x5 += (x6 << 1);
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x1 += x5; x4 += (x5 << 1);
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x0 += x4; x3 += (x4 << 1);
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z[0] = (uint)x0; x1 += (x0 >> 32);
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z[1] = (uint)x1; x2 += (x1 >> 32);
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z[2] = (uint)x2; x3 += (x2 >> 32);
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z[3] = (uint)x3;
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Reduce32((uint)(x3 >> 32), z);
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}
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public static void Reduce32(uint x, uint[] z)
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{
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while (x != 0)
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{
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ulong c, x4 = x;
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c = (ulong)z[0] + x4;
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z[0] = (uint)c; c >>= 32;
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if (c != 0)
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{
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c += (ulong)z[1];
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z[1] = (uint)c; c >>= 32;
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c += (ulong)z[2];
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z[2] = (uint)c; c >>= 32;
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}
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c += (ulong)z[3] + (x4 << 1);
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z[3] = (uint)c; c >>= 32;
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Debug.Assert(c >= 0 && c <= 2);
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x = (uint)c;
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}
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if (z[3] >= P3 && Nat128.Gte(z, P))
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{
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AddPInvTo(z);
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}
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}
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public static void Square(uint[] x, uint[] z)
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{
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uint[] tt = Nat128.CreateExt();
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Nat128.Square(x, tt);
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Reduce(tt, z);
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}
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public static void SquareN(uint[] x, int n, uint[] z)
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{
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Debug.Assert(n > 0);
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uint[] tt = Nat128.CreateExt();
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Nat128.Square(x, tt);
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Reduce(tt, z);
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while (--n > 0)
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{
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Nat128.Square(z, tt);
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Reduce(tt, z);
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}
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}
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public static void Subtract(uint[] x, uint[] y, uint[] z)
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{
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int c = Nat128.Sub(x, y, z);
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if (c != 0)
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{
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SubPInvFrom(z);
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}
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}
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public static void SubtractExt(uint[] xx, uint[] yy, uint[] zz)
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{
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int c = Nat.Sub(10, xx, yy, zz);
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if (c != 0)
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{
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Nat.SubFrom(PExtInv.Length, PExtInv, zz);
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}
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}
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public static void Twice(uint[] x, uint[] z)
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{
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uint c = Nat.ShiftUpBit(4, x, 0, z);
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if (c != 0 || (z[3] >= P3 && Nat128.Gte(z, P)))
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{
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AddPInvTo(z);
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}
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}
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private static void AddPInvTo(uint[] z)
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{
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long c = (long)z[0] + 1;
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z[0] = (uint)c; c >>= 32;
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if (c != 0)
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{
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c += (long)z[1];
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z[1] = (uint)c; c >>= 32;
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c += (long)z[2];
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z[2] = (uint)c; c >>= 32;
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}
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c += (long)z[3] + 2;
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z[3] = (uint)c;
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}
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private static void SubPInvFrom(uint[] z)
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{
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long c = (long)z[0] - 1;
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z[0] = (uint)c; c >>= 32;
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if (c != 0)
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{
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c += (long)z[1];
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z[1] = (uint)c; c >>= 32;
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c += (long)z[2];
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z[2] = (uint)c; c >>= 32;
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}
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c += (long)z[3] - 2;
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z[3] = (uint)c;
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}
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}
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}
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