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//============================================
//--4>:
// Exported by ExcelConfigExport
//
// 此代码为工具根据配置自动生成, 请不要修改
//
//============================================
using System;
using Sog;
using System.Collections.Generic;
#if UNITY_2019_1_OR_NEWER
using GameLogic;
#endif
public partial class TowerBattleDescMgr : IConfigManager
{
//Singleton
private static TowerBattleDescMgr _instance;
private static readonly object syslock = new object();
public static TowerBattleDescMgr Instance { get { if (_instance == null) { lock (syslock) { if (_instance == null) { _instance = new TowerBattleDescMgr(); }}} return _instance; }}
public class ItemData
{
public TowerBattleDesc Item;
public int Line;
public bool ReadAlready;
}
protected SortedList<int, ItemData> m_ItemTable = new SortedList<int, ItemData>();
//for server only, m_readKeyOnly must be false
protected SortedList<int, TowerBattleDesc> m_ItemDescTable = new SortedList<int, TowerBattleDesc>();
public SortedList<int, TowerBattleDesc> ItemTable { get {
if (m_ItemDescTable.Count == 0) { foreach (var item in m_ItemTable) { m_ItemDescTable.Add(item.Key, item.Value.Item); }}
return m_ItemDescTable; } }
private TabBinFile m_tbf;
//private TabTextFile m_tf;
private int m_curAsynKey1;
public override bool InitBin(string fileName, byte[] fileContent)
{
m_ErrorCount = 0;
m_ItemTable.Clear();
m_ItemDescTable.Clear();
m_allRead = false;
m_curAsynKey1 = 0;
m_tbf = new TabBinFile(fileName, fileContent);
while (m_tbf.Next())
{
ItemData itemData = new ItemData() { Item = new TowerBattleDesc() };
var item = itemData.Item;
if (m_readKeyOnly) {m_tbf.SetCurrentCol(0); }
if (item.ReadItemBin(m_tbf, m_readKeyOnly) == false)
{
TraceLog.Error("Failed to InitBin TabManager:{0}, read line error, line: {1}", this.ToString(), m_tbf.CurrentLine);
m_ErrorCount++;
continue;
}
if (m_ItemTable.ContainsKey(item.GetKey1()))
{
TraceLog.Error("Failed to InitBin TabManager:{0}, multi key:{1}, line: {2}", this.ToString(), item.GetKey1(), m_tbf.CurrentLine);
m_ErrorCount++;
continue;
}
m_ItemTable.Add(item.GetKey1(), itemData);
if (m_readKeyOnly)
{
itemData.Line = m_tbf.CurrentLine;
}
else
{
itemData.ReadAlready = true;
}
}
if (!m_readKeyOnly)
{
m_tbf = null;
}
return true;
}
#if UNITY_2019_1_OR_NEWER
public override bool InitBinByIL(string fileName, byte[] fileContent)
{
m_ErrorCount = 0;
m_ItemTable.Clear();
m_tbf = new TabBinFile(fileName, fileContent);
while (m_tbf.Next())
{
ItemData itemData = new ItemData() { Item = new TowerBattleDesc() };
int keyCount = 0;
if(m_readKeyOnly) { keyCount = 1;}
var item = itemData.Item;
item = item.ReadItemInIL(m_tbf, keyCount);
if (item == null)
{
TraceLog.Error("Failed to init TabManager:{0}, read line error, line: {1}", this.ToString(), m_tbf.CurrentLine);
m_ErrorCount++;
continue;
}
if (m_ItemTable.ContainsKey(item.GetKey1()))
{
TraceLog.Error("Failed to init TabManager:{0}, multi key:{1}, line: {2}", this.ToString(), item.GetKey1(), m_tbf.CurrentLine);
m_ErrorCount++;
continue;
}
m_ItemTable.Add(item.GetKey1(), itemData);
if (m_readKeyOnly)
{
itemData.Line = m_tbf.CurrentLine;
}
else
{
itemData.ReadAlready = true;
}
}
return true;
}
#endif
public TowerBattleDesc GetConfig(int key)
{
ItemData itemData;
if (m_ItemTable.TryGetValue(key, out itemData) == false)
{
return null;
}
if(itemData.ReadAlready)
{
return itemData.Item;
}
if (m_tbf == null)
{
TraceLog.Error("Cfg1KeyMgrTemplate.GetConfig Failed fs null TabManager:{ 0}, read line error,", this.ToString());
return null;
}
m_tbf.SetCurrentLine(itemData.Line);
m_tbf.SetCurrentCol(0);
itemData.ReadAlready = true;
if (itemData.Item.ReadItemBin(m_tbf, false) == false)
{
TraceLog.Error("Cfg1KeyMgrTemplate.GetConfig Failed to init TabManager:{0}, read line error, line: {1}", this.ToString(), m_tbf.CurrentLine);
return null;
}
return itemData.Item;
}
public override int AsynReadBin(int maxTimes)
{
int times = 0;
if (m_allRead)
{
return times;
}
if (m_tbf == null)
{
return times;
}
for (; m_curAsynKey1 < m_ItemTable.Count && times < maxTimes; m_curAsynKey1++)
{
var itemData = m_ItemTable.Values[m_curAsynKey1];
if (itemData.ReadAlready)
{
continue;
}
m_tbf.SetCurrentLine(itemData.Line);
m_tbf.SetCurrentCol(0);
itemData.ReadAlready = true;
if (itemData.Item.ReadItemBin(m_tbf, false) == false)
{
TraceLog.Error("Cfg1KeyMgrTemplate.AsynReadBin Failed to init TabManager:{ 0}, read line error, line: { 1}", this.ToString(), m_tbf.CurrentLine);
return times;
}
times++;
}
if (m_curAsynKey1 >= m_ItemTable.Count)
{
m_allRead = true;
m_tbf = null;
}
return times;
}
}
public partial class TowerBattleDesc
{
public partial class FirsttimePassReward
{
public int type{ get; set; } // 0//关卡奖励类型1
public int id{ get; set; } // 0//关卡奖励ID1
public int value{ get; set; } // 0//关卡奖励数量1
}
public partial class ChapterBattleReward
{
public int type{ get; set; } // 0//关卡奖励类型1
public int id{ get; set; } // 0//关卡奖励ID1
public int value{ get; set; } // 0//关卡奖励数量1
}
public static readonly string _KEY_towerId = "towerId";
public static readonly string _KEY_monsterID_6_0 = "monsterID_6_0";
public static readonly string _KEY_monsterID_6_1 = "monsterID_6_1";
public static readonly string _KEY_monsterID_6_2 = "monsterID_6_2";
public static readonly string _KEY_monsterID_6_3 = "monsterID_6_3";
public static readonly string _KEY_monsterID_6_4 = "monsterID_6_4";
public static readonly string _KEY_monsterID_6_5 = "monsterID_6_5";
public static readonly string _KEY_firsttimePassReward_0_type = "firsttimePassReward_0_type";
public static readonly string _KEY_firsttimePassReward_0_id = "firsttimePassReward_0_id";
public static readonly string _KEY_firsttimePassReward_0_value = "firsttimePassReward_0_value";
public static readonly string _KEY_firsttimePassReward_1_type = "firsttimePassReward_1_type";
public static readonly string _KEY_firsttimePassReward_1_id = "firsttimePassReward_1_id";
public static readonly string _KEY_firsttimePassReward_1_value = "firsttimePassReward_1_value";
public static readonly string _KEY_chapterBattleReward_0_type = "chapterBattleReward_0_type";
public static readonly string _KEY_chapterBattleReward_0_id = "chapterBattleReward_0_id";
public static readonly string _KEY_chapterBattleReward_0_value = "chapterBattleReward_0_value";
public static readonly string _KEY_chapterBattleReward_1_type = "chapterBattleReward_1_type";
public static readonly string _KEY_chapterBattleReward_1_id = "chapterBattleReward_1_id";
public static readonly string _KEY_chapterBattleReward_1_value = "chapterBattleReward_1_value";
public static readonly string _KEY_chapterBattleReward_2_type = "chapterBattleReward_2_type";
public static readonly string _KEY_chapterBattleReward_2_id = "chapterBattleReward_2_id";
public static readonly string _KEY_chapterBattleReward_2_value = "chapterBattleReward_2_value";
public static readonly string _KEY_quality_5_0 = "quality_5_0";
public static readonly string _KEY_quality_5_1 = "quality_5_1";
public static readonly string _KEY_quality_5_2 = "quality_5_2";
public static readonly string _KEY_quality_5_3 = "quality_5_3";
public static readonly string _KEY_quality_5_4 = "quality_5_4";
public static readonly string _KEY_weight_5_0 = "weight_5_0";
public static readonly string _KEY_weight_5_1 = "weight_5_1";
public static readonly string _KEY_weight_5_2 = "weight_5_2";
public static readonly string _KEY_weight_5_3 = "weight_5_3";
public static readonly string _KEY_weight_5_4 = "weight_5_4";
public int towerId { get; set; } // //塔层数id
public int[] monsterID { get; set; } // //怪物id 对应MonsterPropDesc主键
public FirsttimePassReward[] firsttimePassReward { get; set; }
public ChapterBattleReward[] chapterBattleReward { get; set; }
public int[] quality { get; set; } // //随机战利品品质
public int[] weight { get; set; } // //品质对应权重
public Dictionary<string, Type> listDic = new Dictionary<string, Type>();
public TowerBattleDesc()
{
monsterID = new int[6];
listDic.Add("monsterID", typeof(int));
firsttimePassReward = new FirsttimePassReward[2];
firsttimePassReward[0] = new FirsttimePassReward();
firsttimePassReward[1] = new FirsttimePassReward();
listDic.Add("firsttimePassReward", typeof(FirsttimePassReward));
chapterBattleReward = new ChapterBattleReward[3];
chapterBattleReward[0] = new ChapterBattleReward();
chapterBattleReward[1] = new ChapterBattleReward();
chapterBattleReward[2] = new ChapterBattleReward();
listDic.Add("chapterBattleReward", typeof(ChapterBattleReward));
quality = new int[5];
listDic.Add("quality", typeof(int));
weight = new int[5];
listDic.Add("weight", typeof(int));
}
public int GetKey1() { return towerId; }
public bool ReadItem(TabTextFile txf, bool readKeyOnly)
{
towerId = txf.Get<int>(_KEY_towerId);
if(readKeyOnly) { return true; }
monsterID[0] = txf.Get<int>(_KEY_monsterID_6_0);
monsterID[1] = txf.Get<int>(_KEY_monsterID_6_1);
monsterID[2] = txf.Get<int>(_KEY_monsterID_6_2);
monsterID[3] = txf.Get<int>(_KEY_monsterID_6_3);
monsterID[4] = txf.Get<int>(_KEY_monsterID_6_4);
monsterID[5] = txf.Get<int>(_KEY_monsterID_6_5);
firsttimePassReward[0].type = txf.Get<int>(_KEY_firsttimePassReward_0_type);
firsttimePassReward[0].id = txf.Get<int>(_KEY_firsttimePassReward_0_id);
firsttimePassReward[0].value = txf.Get<int>(_KEY_firsttimePassReward_0_value);
firsttimePassReward[1].type = txf.Get<int>(_KEY_firsttimePassReward_1_type);
firsttimePassReward[1].id = txf.Get<int>(_KEY_firsttimePassReward_1_id);
firsttimePassReward[1].value = txf.Get<int>(_KEY_firsttimePassReward_1_value);
chapterBattleReward[0].type = txf.Get<int>(_KEY_chapterBattleReward_0_type);
chapterBattleReward[0].id = txf.Get<int>(_KEY_chapterBattleReward_0_id);
chapterBattleReward[0].value = txf.Get<int>(_KEY_chapterBattleReward_0_value);
chapterBattleReward[1].type = txf.Get<int>(_KEY_chapterBattleReward_1_type);
chapterBattleReward[1].id = txf.Get<int>(_KEY_chapterBattleReward_1_id);
chapterBattleReward[1].value = txf.Get<int>(_KEY_chapterBattleReward_1_value);
chapterBattleReward[2].type = txf.Get<int>(_KEY_chapterBattleReward_2_type);
chapterBattleReward[2].id = txf.Get<int>(_KEY_chapterBattleReward_2_id);
chapterBattleReward[2].value = txf.Get<int>(_KEY_chapterBattleReward_2_value);
quality[0] = txf.Get<int>(_KEY_quality_5_0);
quality[1] = txf.Get<int>(_KEY_quality_5_1);
quality[2] = txf.Get<int>(_KEY_quality_5_2);
quality[3] = txf.Get<int>(_KEY_quality_5_3);
quality[4] = txf.Get<int>(_KEY_quality_5_4);
weight[0] = txf.Get<int>(_KEY_weight_5_0);
weight[1] = txf.Get<int>(_KEY_weight_5_1);
weight[2] = txf.Get<int>(_KEY_weight_5_2);
weight[3] = txf.Get<int>(_KEY_weight_5_3);
weight[4] = txf.Get<int>(_KEY_weight_5_4);
return true;
}
public bool ReadItemBin(TabBinFile txf, bool readKeyOnly)
{
towerId = txf.GetintByIndex(_KEY_towerId);
if(readKeyOnly) { return true; }
monsterID[0] = txf.GetintByIndex(_KEY_monsterID_6_0);
monsterID[1] = txf.GetintByIndex(_KEY_monsterID_6_1);
monsterID[2] = txf.GetintByIndex(_KEY_monsterID_6_2);
monsterID[3] = txf.GetintByIndex(_KEY_monsterID_6_3);
monsterID[4] = txf.GetintByIndex(_KEY_monsterID_6_4);
monsterID[5] = txf.GetintByIndex(_KEY_monsterID_6_5);
firsttimePassReward[0].type = txf.GetintByIndex(_KEY_firsttimePassReward_0_type);
firsttimePassReward[0].id = txf.GetintByIndex(_KEY_firsttimePassReward_0_id);
firsttimePassReward[0].value = txf.GetintByIndex(_KEY_firsttimePassReward_0_value);
firsttimePassReward[1].type = txf.GetintByIndex(_KEY_firsttimePassReward_1_type);
firsttimePassReward[1].id = txf.GetintByIndex(_KEY_firsttimePassReward_1_id);
firsttimePassReward[1].value = txf.GetintByIndex(_KEY_firsttimePassReward_1_value);
chapterBattleReward[0].type = txf.GetintByIndex(_KEY_chapterBattleReward_0_type);
chapterBattleReward[0].id = txf.GetintByIndex(_KEY_chapterBattleReward_0_id);
chapterBattleReward[0].value = txf.GetintByIndex(_KEY_chapterBattleReward_0_value);
chapterBattleReward[1].type = txf.GetintByIndex(_KEY_chapterBattleReward_1_type);
chapterBattleReward[1].id = txf.GetintByIndex(_KEY_chapterBattleReward_1_id);
chapterBattleReward[1].value = txf.GetintByIndex(_KEY_chapterBattleReward_1_value);
chapterBattleReward[2].type = txf.GetintByIndex(_KEY_chapterBattleReward_2_type);
chapterBattleReward[2].id = txf.GetintByIndex(_KEY_chapterBattleReward_2_id);
chapterBattleReward[2].value = txf.GetintByIndex(_KEY_chapterBattleReward_2_value);
quality[0] = txf.GetintByIndex(_KEY_quality_5_0);
quality[1] = txf.GetintByIndex(_KEY_quality_5_1);
quality[2] = txf.GetintByIndex(_KEY_quality_5_2);
quality[3] = txf.GetintByIndex(_KEY_quality_5_3);
quality[4] = txf.GetintByIndex(_KEY_quality_5_4);
weight[0] = txf.GetintByIndex(_KEY_weight_5_0);
weight[1] = txf.GetintByIndex(_KEY_weight_5_1);
weight[2] = txf.GetintByIndex(_KEY_weight_5_2);
weight[3] = txf.GetintByIndex(_KEY_weight_5_3);
weight[4] = txf.GetintByIndex(_KEY_weight_5_4);
return true;
}
#if UNITY_2019_1_OR_NEWER
public TowerBattleDesc ReadItemInIL(TabBinFile txf ,int keyCount = 0)
{
byte[] ret = txf.GetLength();
if (ret.Length == 0)
{
return null;
}
return SerializeObj.ConfigDeSerialize<TowerBattleDesc>(this, ret, txf.ColPosList, txf.listPosList, this.listDic, txf.m_stringBlock, keyCount);
}
#endif
}