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18 lines
311 B
18 lines
311 B
1 month ago
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using Entitas;
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using Sog;
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namespace CoreGame.Render
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{
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[Combat]
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public class SurroundBulletComponent : IComponent, IReset
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{
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public int handleEid;
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public Fixed64 distance;
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internal Fixed64 angle;
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public void Reset()
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{
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angle = 0f;
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}
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}
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}
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