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21 lines
441 B
21 lines
441 B
1 month ago
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using Entitas;
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using Entitas.CodeGeneration.Attributes;
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using UnityEngine;
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namespace CoreGame.Render
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{
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[Combat, Unique]
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public class CameraShakeComponent : IComponent, IReset
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{
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public float duration;
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public string path;
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internal Vector3 offset;
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internal float timeAcc;
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public void Reset()
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{
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offset = Vector3.zero;
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timeAcc = 0;
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}
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}
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}
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