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using Sog.Log;
namespace Battle
{
public class BattleServerConfig
{
public bool alwaysCheckSucc; // 战斗校验永远通过, 用于收集数据
public BattleLogConfig battleLog;
public int[] skipCheckVersionList; //跳过校验的版本
public int maxCheckFailTimes; //允许校验失败次数
public int mainlineCheckBeginChapter; //主线校验起始章
public bool gmSkipCheck; //GM跳过校验
public bool mainlineOnlyCheckNode; //主线仅校验节点关
public bool closeDungeonCheck; //关闭地牢校验
public bool closeCampaignCheck; //关闭战役校验
public bool onlyCheckResult; //仅检查结果
public bool failBattleSkipCheck; //失败的战斗跳过校验
public int openResetIL; //战斗检验失败是否重置前端ILRunTime
public int resetILCDHour = 24; //多少小时内只能发一次,默认1天
}
}