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24 lines
1.0 KiB
24 lines
1.0 KiB
1 month ago
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using Sog.Log;
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namespace Battle
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{
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public class BattleServerConfig
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{
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public bool alwaysCheckSucc; // 战斗校验永远通过, 用于收集数据
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public BattleLogConfig battleLog;
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public int[] skipCheckVersionList; //跳过校验的版本
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public int maxCheckFailTimes; //允许校验失败次数
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public int mainlineCheckBeginChapter; //主线校验起始章
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public bool gmSkipCheck; //GM跳过校验
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public bool mainlineOnlyCheckNode; //主线仅校验节点关
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public bool closeDungeonCheck; //关闭地牢校验
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public bool closeCampaignCheck; //关闭战役校验
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public bool onlyCheckResult; //仅检查结果
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public bool failBattleSkipCheck; //失败的战斗跳过校验
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public int openResetIL; //战斗检验失败是否重置前端ILRunTime
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public int resetILCDHour = 24; //多少小时内只能发一次,默认1天
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}
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}
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