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1 month ago
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Sog;
using Sog.Service;
using ProtoCSStruct;
namespace PlayerOp
{
//每个Task需要一个Handler,一个Handler一个DBOperator
public class MessageTaskHandler
{
//不要修改这个数量,除非你真的搞明白了db的多工作线程和db多进程的关系!!
public const int DBWorkThreadCount = 10;
private DBOperator m_dbOperator;
private long m_lastKeepMysqlConnTimeSecond;
//自管理
private static MessageTaskHandler[] m_allTaskHandler;
//旧的mysql连接
private DBOperator m_oldDBOperator = null;
public static void InitAllTaskHandler(ServerApp app)
{
//分配消息任务,线程数量
uint iTaskCount = (uint)DBWorkThreadCount;
TraceLog.Debug("MessageTaskHandler.InitAllHandler messageTaskCount is {0}", iTaskCount);
MessageTaskDistributor.Instance.InitTask(iTaskCount, app);
var serverConfig = PlayerOpServerUtils.GetServerConfig();
m_allTaskHandler = new MessageTaskHandler[iTaskCount];
PlayerOpServerUtils.ParseDBConfig(app, out int dbtype, out string dbname, out string dbip);
for (int i = 0; i < m_allTaskHandler.Length; i++)
{
m_allTaskHandler[i] = new MessageTaskHandler();
if (dbtype == 0)
{
m_allTaskHandler[i].m_dbOperator = new MySqlDBOperator(dbname, dbip,
serverConfig.dbuser, serverConfig.dbpassword);
}
else
{
TraceLog.Error("MessageTaskHandler.InitAllTaskHandler invalid dbtype {0}", dbtype);
}
MessageTaskObj taskObj = MessageTaskDistributor.Instance.GetTaskByIndex(i);
taskObj.Handler = m_allTaskHandler[i].HandlerPacket;
taskObj.IdleTick = m_allTaskHandler[i].OnIdleTick;
}
MessageTaskDistributor.Instance.StartAllTask();
}
public static void DisposeAllHandler()
{
//关闭所有消息处理任务
MessageTaskDistributor.Instance.CloseAllTask();
if(m_allTaskHandler != null)
{
//销毁数据库连接,销毁对象
for (int i = 0; i < m_allTaskHandler.Length; i++)
{
m_allTaskHandler[i].m_dbOperator.Dispose();
m_allTaskHandler[i].m_dbOperator = null;
}
m_allTaskHandler = null;
}
}
public static void AfterReloadServerConfigChangeDB(ServerApp app)
{
var serverConfig = PlayerOpServerUtils.GetServerConfig();
PlayerOpServerUtils.ParseDBConfig(app, out int dbtype, out string dbname, out string dbip);
for (int i = 0; i < m_allTaskHandler.Length; i++)
{
m_allTaskHandler[i].m_oldDBOperator = m_allTaskHandler[i].m_dbOperator;
m_allTaskHandler[i].m_lastKeepMysqlConnTimeSecond = AppTime.GetNowSysSecond() ;
//建立新的链接
if (dbtype == 0)
{
m_allTaskHandler[i].m_dbOperator = new MySqlDBOperator(dbname, dbip
, serverConfig.dbuser, serverConfig.dbpassword);
}
else
{
TraceLog.Error("MessageTaskHandler.AfterReloadServerConfigChangeDB invalid dbtype {0}", dbtype);
}
}
}
public void OnIdleTick(long idleSecond)
{
//5分钟保持连接一次
if (AppTime.GetNowSysSecond() - m_lastKeepMysqlConnTimeSecond < 300)
{
return;
}
if (m_oldDBOperator != null) {
m_oldDBOperator.Dispose();
m_oldDBOperator = null;
}
m_lastKeepMysqlConnTimeSecond = AppTime.GetNowSysSecond();
m_dbOperator.KeepAlive();
}
public void HandlerPacket(uint remoteAppID, StructPacket packet)
{
TraceLog.Debug("MessageTaskHandler.HandlerPacket Handle MsgID {0}", packet.MsgID);
switch (packet.MsgID)
{
case (int)SSGameMsgID.ExchangeRecordQueryDbReq:
PlayerOpServerUtils.GetExchangeOp().OnExchangeRecordUpdateDbReq(remoteAppID, packet, m_dbOperator);
break;
case (int)SSGameMsgID.ExchangeRecordSaveDbReq:
PlayerOpServerUtils.GetExchangeOp().OnExchangeRecordSaveDbReq(remoteAppID, packet, m_dbOperator);
break;
case (int)SSGameMsgID.ExchangeSaveDbReq:
PlayerOpServerUtils.GetExchangeOp().OnSaveExchangeCode(remoteAppID, packet, m_dbOperator);
break;
case (int)SSGameMsgID.ExchangeQueryDbReq:
PlayerOpServerUtils.GetExchangeOp().OnExchangeQueryDbReq(remoteAppID, packet, m_dbOperator);
break;
case (int)SSGameMsgID.ExchangeStatusChangeReq:
PlayerOpServerUtils.GetExchangeOp().OnExchangeChangeStatus(remoteAppID, packet, m_dbOperator);
break;
default:
TraceLog.Error("MessageTaskHandler.HandlerPacket unknow MsgID {0}", packet.MsgID);
break;
}
}
}
}