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292 lines
8.2 KiB
292 lines
8.2 KiB
1 month ago
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//============================================
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//--4>:
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// Exported by ExcelConfigExport
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//
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// 此代码为工具根据配置自动生成, 请不要修改
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//
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//============================================
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using System;
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using Sog;
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using System.Collections.Generic;
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using Newtonsoft.Json.Linq;
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using System.IO;
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using System.Linq;
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public partial class ChapterBattleDescMgr : IConfigManager
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{
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//Singleton
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private static ChapterBattleDescMgr _instance;
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private static readonly object syslock = new object();
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public static ChapterBattleDescMgr Instance { get { if (_instance == null) { lock (syslock) { if (_instance == null) { _instance = new ChapterBattleDescMgr(); }}} return _instance; }}
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public class ItemData
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{
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public ChapterBattleDesc Item;
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public int Line;
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public bool ReadAlready;
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}
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protected Dictionary<int, ItemData> m_ItemTable = new ();
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protected Dictionary<int, ChapterBattleDesc> n_ItemTable = new ();
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//for server only, m_readKeyOnly must be false
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protected SortedList<int, ChapterBattleDesc> m_ItemDescTable = new ();
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public SortedList<int, ChapterBattleDesc> ItemTable { get {
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if (m_ItemDescTable.Count == 0) { foreach (var item in m_ItemTable) { m_ItemDescTable.Add(item.Key, item.Value.Item); }}
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return m_ItemDescTable; } }
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private TabBinFile m_tbf;
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//private TabTextFile m_tf;
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private int m_curAsynKey1;
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public override bool InitBin(string fileName, byte[] fileContent)
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{
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m_ErrorCount = 0;
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m_ItemTable.Clear();
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n_ItemTable.Clear();
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m_ItemDescTable.Clear();
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m_allRead = false;
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m_curAsynKey1 = 0;
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m_tbf = new TabBinFile(fileName, fileContent);
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while (m_tbf.Next())
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{
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ItemData itemData = new ItemData() { Item = new ChapterBattleDesc() };
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var item = itemData.Item;
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if (m_readKeyOnly) {m_tbf.SetCurrentCol(0); }
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if (item.ReadItemBin(m_tbf, m_readKeyOnly) == false)
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{
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TraceLog.Error("Failed to InitBin TabManager:{0}, read line error, line: {1}", this.ToString(), m_tbf.CurrentLine);
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m_ErrorCount++;
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continue;
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}
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if (m_ItemTable.ContainsKey(item.GetKey1()))
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{
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TraceLog.Error("Failed to InitBin TabManager:{0}, multi key:{1}, line: {2}", this.ToString(), item.GetKey1(), m_tbf.CurrentLine);
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m_ErrorCount++;
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continue;
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}
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m_ItemTable.Add(item.GetKey1(), itemData);
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n_ItemTable.Add(item.InternalId, item);
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if (m_readKeyOnly)
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{
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itemData.Line = m_tbf.CurrentLine;
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}
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else
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{
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itemData.ReadAlready = true;
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}
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}
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if (!m_readKeyOnly)
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{
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m_tbf = null;
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}
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return true;
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}
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public ChapterBattleDesc GetConfig(int key)
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{
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ItemData itemData;
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if (m_ItemTable.TryGetValue(key, out itemData) == false)
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{
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return null;
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}
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if(itemData.ReadAlready)
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{
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return itemData.Item;
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}
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if (m_tbf == null)
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{
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TraceLog.Error("Cfg1KeyMgrTemplate.GetConfig Failed fs null TabManager:{ 0}, read line error,", this.ToString());
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return null;
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}
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m_tbf.SetCurrentLine(itemData.Line);
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m_tbf.SetCurrentCol(0);
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itemData.ReadAlready = true;
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if (itemData.Item.ReadItemBin(m_tbf, false) == false)
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{
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TraceLog.Error("Cfg1KeyMgrTemplate.GetConfig Failed to init TabManager:{0}, read line error, line: {1}", this.ToString(), m_tbf.CurrentLine);
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return null;
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}
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return itemData.Item;
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}
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public ChapterBattleDesc GetConfigByInternal(int internalId)
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{
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var desc = n_ItemTable.GetValueOrDefault(internalId, null);
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if (desc == null)
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{
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TraceLog.Error("Cfg1KeyMgrTemplate.Get by InternalId Failed fs null TabManager:{0}, internalId={1},read line error,", this.ToString(), internalId);
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}
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return desc;
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}
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}
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public partial class ChapterBattleDesc
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{
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public static readonly string _KEY_InternalId = "InternalId";
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public static readonly string _KEY_chapterBattleId = "chapterBattleId";
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public static readonly string _KEY_nextChapterBattleId = "nextChapterBattleId";
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public static readonly string _KEY_chapterIndex = "chapterIndex";
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public static readonly string _KEY_chapterBattleType = "chapterBattleType";
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public static readonly string _KEY_chapterBattleCost = "chapterBattleCost";
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public static readonly string _KEY_chapterBattleFailReturn = "chapterBattleFailReturn";
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public static readonly string _KEY_chapterBattleMap = "chapterBattleMap";
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public static readonly string _KEY_firstChapterBattleStageId = "firstChapterBattleStageId";
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public static readonly string _KEY_altarId = "altarId";
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public static readonly string _KEY_altarPos = "altarPos";
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public static readonly string _KEY_chapterBattleLimitedTime = "chapterBattleLimitedTime";
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public static readonly string _KEY_isRevive = "isRevive";
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public static readonly string _KEY_isChange = "isChange";
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public static readonly string _KEY_chapterPower = "chapterPower";
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public static readonly string _KEY_sweepReward = "sweepReward";
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public static readonly string _KEY_manualReward = "manualReward";
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/// <summary>
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/// 内部ID
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/// </summary>
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public int InternalId { get; set; }
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/// <summary>
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/// 关卡id
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/// </summary>
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public int chapterBattleId { get; set; }
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/// <summary>
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/// 下个关卡id
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/// </summary>
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public int nextChapterBattleId { get; set; }
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/// <summary>
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/// 索引序号
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/// </summary>
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public int chapterIndex { get; set; }
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/// <summary>
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/// 关卡类型
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/// </summary>
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public ChapterBattleType chapterBattleType { get; set; }
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/// <summary>
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/// 消耗体力道具数量
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/// </summary>
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public int chapterBattleCost { get; set; }
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/// <summary>
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/// 失败/退出返还体力道具数量
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/// </summary>
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public int chapterBattleFailReturn { get; set; }
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/// <summary>
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/// 关卡地图 填预制体名
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/// </summary>
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public string chapterBattleMap { get; set; }
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/// <summary>
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/// 第一波Id ChapterBattleStage表
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/// </summary>
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public int firstChapterBattleStageId { get; set; }
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/// <summary>
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/// 祭坛Id Altar表
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/// </summary>
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public int[] altarId { get; set; }
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/// <summary>
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/// 祭坛位置
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/// </summary>
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public int[] altarPos { get; set; }
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/// <summary>
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/// 关卡限时(秒)
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/// </summary>
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public int chapterBattleLimitedTime { get; set; }
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/// <summary>
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/// 是否可复活
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/// </summary>
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public ReviveType isRevive { get; set; }
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/// <summary>
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/// 是否可更换装备/天赋
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/// </summary>
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public Bool isChange { get; set; }
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/// <summary>
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/// 战力压制数值
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/// </summary>
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public int chapterPower { get; set; }
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/// <summary>
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/// 奖励RewardId
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/// </summary>
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public string sweepReward { get; set; }
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/// <summary>
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/// 关卡速通奖励 Reward表
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/// </summary>
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public string manualReward { get; set; }
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public Dictionary<string, Type> listDic = new Dictionary<string, Type>();
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public ChapterBattleDesc()
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{
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}
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public int GetKey1() { return chapterBattleId; }
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public bool ReadItemBin(TabBinFile txf, bool readKeyOnly)
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{
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InternalId = txf.GetintByIndex(_KEY_InternalId);
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chapterBattleId = txf.GetintByIndex(_KEY_chapterBattleId);
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if(readKeyOnly) { return true; }
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nextChapterBattleId = txf.GetintByIndex(_KEY_nextChapterBattleId);
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chapterIndex = txf.GetintByIndex(_KEY_chapterIndex);
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chapterBattleType = (ChapterBattleType)txf.GetintByIndex(_KEY_chapterBattleType);
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chapterBattleCost = txf.GetintByIndex(_KEY_chapterBattleCost);
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chapterBattleFailReturn = txf.GetintByIndex(_KEY_chapterBattleFailReturn);
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chapterBattleMap = txf.GetstringByIndex(_KEY_chapterBattleMap);
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firstChapterBattleStageId = txf.GetintByIndex(_KEY_firstChapterBattleStageId);
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altarId = txf.GetintArrayByIndex(_KEY_altarId);
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altarPos = txf.GetintArrayByIndex(_KEY_altarPos);
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chapterBattleLimitedTime = txf.GetintByIndex(_KEY_chapterBattleLimitedTime);
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isRevive = (ReviveType)txf.GetintByIndex(_KEY_isRevive);
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isChange = (Bool)txf.GetintByIndex(_KEY_isChange);
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chapterPower = txf.GetintByIndex(_KEY_chapterPower);
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sweepReward = txf.GetstringByIndex(_KEY_sweepReward);
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manualReward = txf.GetstringByIndex(_KEY_manualReward);
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return true;
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}
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public ChapterBattleStageDesc GetFirstChapterBattleStageIdDesc()
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{
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return ChapterBattleStageDescMgr.Instance.GetConfig(firstChapterBattleStageId);
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}
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public AltarDesc[] GetAltarIdDesc()
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{
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var res = new AltarDesc[altarId.Length];
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for (var i = 0; i < altarId.Length; i++)
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{
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var ret =AltarDescMgr.Instance.GetConfig(altarId[i]);
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res[i] = ret;
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}
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return res;
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}
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public RewardDesc GetManualRewardDesc()
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{
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return RewardDescMgr.Instance.GetConfig(manualReward);
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}
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}
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