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22 lines
453 B
22 lines
453 B
1 month ago
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using Entitas;
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using UnityEngine;
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namespace CoreGame.Render
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{
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[Combat]
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public class DoDropComponent : IComponent, IReset
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{
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public float duration;
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public Vector2 targetPos;
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public Vector2 startPos;
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public Vector2 bezierCtrl1;
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public float targetScale;
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public float startScale;
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internal float accTime;
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public void Reset()
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{
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accTime = 0;
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}
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}
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}
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