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15 lines
346 B
15 lines
346 B
1 month ago
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using Entitas;
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namespace CoreGame.Render
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{
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[Combat]
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public class InstantToBeAttractedComponent : IComponent, IReset
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{
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public float pickUpRange;
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internal int specifiedAttractorEid; // 无需等待被拾取,直接被吸引
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public void Reset()
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{
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specifiedAttractorEid = 0;
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}
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}
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}
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