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18 lines
326 B
18 lines
326 B
1 month ago
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using Entitas;
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namespace CoreGame.Render
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{
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// 只对LocalPlayer起效
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[Combat]
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public class ScareMoveComponent : IComponent, IReset
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{
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public float cd;
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public float cdAcc;
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internal float randomAngle;
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public void Reset()
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{
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randomAngle = 0f;
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}
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}
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}
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