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15 lines
392 B
15 lines
392 B
1 month ago
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using CoreGame;
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using Entitas;
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namespace CoreGame.Render
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{
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public class SpawnFeature : Feature
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{
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public SpawnFeature(CombatContext contexts)
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{
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Add(new LevelWaveSystem(contexts), new SystemTickInfo(){frameSpan = GameTime.LowSpanTime});
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Add(new BornSystem(contexts), new SystemTickInfo(){frameSpan = GameTime.LowSpanTime});
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}
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}
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}
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