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366 lines
14 KiB
366 lines
14 KiB
1 month ago
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//============================================
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//--4>:
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// Exported by ExcelConfigExport
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//
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// 此代码为工具根据配置自动生成, 请不要修改
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//
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//============================================
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using System;
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using Sog;
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using System.Collections.Generic;
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#if UNITY_2019_1_OR_NEWER
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using GameLogic;
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#endif
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public partial class RaceChapterDetailDescMgr : IConfigManager
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{
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//Singleton
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private static RaceChapterDetailDescMgr _instance;
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private static readonly object syslock = new object();
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public static RaceChapterDetailDescMgr Instance { get { if (_instance == null) { lock (syslock) { if (_instance == null) { _instance = new RaceChapterDetailDescMgr(); }}} return _instance; }}
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public class ItemData
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{
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public RaceChapterDetailDesc Item;
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public int Line;
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public bool ReadAlready;
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}
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protected SortedList<int, ItemData> m_ItemTable = new SortedList<int, ItemData>();
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//for server only, m_readKeyOnly must be false
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protected SortedList<int, RaceChapterDetailDesc> m_ItemDescTable = new SortedList<int, RaceChapterDetailDesc>();
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public SortedList<int, RaceChapterDetailDesc> ItemTable { get {
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if (m_ItemDescTable.Count == 0) { foreach (var item in m_ItemTable) { m_ItemDescTable.Add(item.Key, item.Value.Item); }}
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return m_ItemDescTable; } }
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private TabBinFile m_tbf;
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//private TabTextFile m_tf;
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private int m_curAsynKey1;
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public override bool InitBin(string fileName, byte[] fileContent)
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{
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m_ErrorCount = 0;
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m_ItemTable.Clear();
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m_ItemDescTable.Clear();
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m_allRead = false;
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m_curAsynKey1 = 0;
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m_tbf = new TabBinFile(fileName, fileContent);
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while (m_tbf.Next())
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{
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ItemData itemData = new ItemData() { Item = new RaceChapterDetailDesc() };
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var item = itemData.Item;
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if (m_readKeyOnly) {m_tbf.SetCurrentCol(0); }
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if (item.ReadItemBin(m_tbf, m_readKeyOnly) == false)
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{
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TraceLog.Error("Failed to InitBin TabManager:{0}, read line error, line: {1}", this.ToString(), m_tbf.CurrentLine);
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m_ErrorCount++;
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continue;
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}
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if (m_ItemTable.ContainsKey(item.GetKey1()))
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{
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TraceLog.Error("Failed to InitBin TabManager:{0}, multi key:{1}, line: {2}", this.ToString(), item.GetKey1(), m_tbf.CurrentLine);
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m_ErrorCount++;
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continue;
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}
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m_ItemTable.Add(item.GetKey1(), itemData);
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if (m_readKeyOnly)
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{
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itemData.Line = m_tbf.CurrentLine;
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}
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else
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{
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itemData.ReadAlready = true;
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}
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}
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if (!m_readKeyOnly)
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{
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m_tbf = null;
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}
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return true;
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}
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#if UNITY_2019_1_OR_NEWER
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public override bool InitBinByIL(string fileName, byte[] fileContent)
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{
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m_ErrorCount = 0;
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m_ItemTable.Clear();
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m_tbf = new TabBinFile(fileName, fileContent);
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while (m_tbf.Next())
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{
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ItemData itemData = new ItemData() { Item = new RaceChapterDetailDesc() };
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int keyCount = 0;
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if(m_readKeyOnly) { keyCount = 1;}
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var item = itemData.Item;
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item = item.ReadItemInIL(m_tbf, keyCount);
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if (item == null)
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{
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TraceLog.Error("Failed to init TabManager:{0}, read line error, line: {1}", this.ToString(), m_tbf.CurrentLine);
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m_ErrorCount++;
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continue;
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}
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if (m_ItemTable.ContainsKey(item.GetKey1()))
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{
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TraceLog.Error("Failed to init TabManager:{0}, multi key:{1}, line: {2}", this.ToString(), item.GetKey1(), m_tbf.CurrentLine);
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m_ErrorCount++;
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continue;
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}
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m_ItemTable.Add(item.GetKey1(), itemData);
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if (m_readKeyOnly)
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{
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itemData.Line = m_tbf.CurrentLine;
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}
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else
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{
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itemData.ReadAlready = true;
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}
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}
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return true;
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}
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#endif
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public RaceChapterDetailDesc GetConfig(int key)
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{
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ItemData itemData;
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if (m_ItemTable.TryGetValue(key, out itemData) == false)
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{
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return null;
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}
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if(itemData.ReadAlready)
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{
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return itemData.Item;
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}
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if (m_tbf == null)
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{
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TraceLog.Error("Cfg1KeyMgrTemplate.GetConfig Failed fs null TabManager:{ 0}, read line error,", this.ToString());
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return null;
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}
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m_tbf.SetCurrentLine(itemData.Line);
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m_tbf.SetCurrentCol(0);
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itemData.ReadAlready = true;
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if (itemData.Item.ReadItemBin(m_tbf, false) == false)
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{
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TraceLog.Error("Cfg1KeyMgrTemplate.GetConfig Failed to init TabManager:{0}, read line error, line: {1}", this.ToString(), m_tbf.CurrentLine);
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return null;
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}
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return itemData.Item;
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}
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public override int AsynReadBin(int maxTimes)
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{
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int times = 0;
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if (m_allRead)
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{
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return times;
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}
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if (m_tbf == null)
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{
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return times;
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}
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for (; m_curAsynKey1 < m_ItemTable.Count && times < maxTimes; m_curAsynKey1++)
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{
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var itemData = m_ItemTable.Values[m_curAsynKey1];
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if (itemData.ReadAlready)
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{
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continue;
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}
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m_tbf.SetCurrentLine(itemData.Line);
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m_tbf.SetCurrentCol(0);
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itemData.ReadAlready = true;
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if (itemData.Item.ReadItemBin(m_tbf, false) == false)
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{
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TraceLog.Error("Cfg1KeyMgrTemplate.AsynReadBin Failed to init TabManager:{ 0}, read line error, line: { 1}", this.ToString(), m_tbf.CurrentLine);
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return times;
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}
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times++;
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}
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if (m_curAsynKey1 >= m_ItemTable.Count)
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{
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m_allRead = true;
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m_tbf = null;
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}
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return times;
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}
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}
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public partial class RaceChapterDetailDesc
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{
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public static readonly string _KEY_mainlandId = "mainlandId";
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public static readonly string _KEY_unlockList_6_0 = "unlockList_6_0";
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public static readonly string _KEY_unlockList_6_1 = "unlockList_6_1";
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public static readonly string _KEY_unlockList_6_2 = "unlockList_6_2";
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public static readonly string _KEY_unlockList_6_3 = "unlockList_6_3";
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public static readonly string _KEY_unlockList_6_4 = "unlockList_6_4";
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public static readonly string _KEY_unlockList_6_5 = "unlockList_6_5";
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public static readonly string _KEY_raceChapter = "raceChapter";
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public static readonly string _KEY_raceType = "raceType";
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public static readonly string _KEY_raceGroudType = "raceGroudType";
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public static readonly string _KEY_raceEnemyNum = "raceEnemyNum";
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public static readonly string _KEY_raceEnemyList_7_0 = "raceEnemyList_7_0";
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public static readonly string _KEY_raceEnemyList_7_1 = "raceEnemyList_7_1";
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public static readonly string _KEY_raceEnemyList_7_2 = "raceEnemyList_7_2";
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public static readonly string _KEY_raceEnemyList_7_3 = "raceEnemyList_7_3";
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public static readonly string _KEY_raceEnemyList_7_4 = "raceEnemyList_7_4";
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public static readonly string _KEY_raceEnemyList_7_5 = "raceEnemyList_7_5";
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public static readonly string _KEY_raceEnemyList_7_6 = "raceEnemyList_7_6";
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public static readonly string _KEY_ticketNum = "ticketNum";
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public static readonly string _KEY_length = "length";
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public static readonly string _KEY_racePiece_4_0 = "racePiece_4_0";
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public static readonly string _KEY_racePiece_4_1 = "racePiece_4_1";
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public static readonly string _KEY_racePiece_4_2 = "racePiece_4_2";
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public static readonly string _KEY_racePiece_4_3 = "racePiece_4_3";
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public static readonly string _KEY_randomBloodReward = "randomBloodReward";
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public static readonly string _KEY_trophyReward_2_0 = "trophyReward_2_0";
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public static readonly string _KEY_trophyReward_2_1 = "trophyReward_2_1";
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public static readonly string _KEY_bloodReward = "bloodReward";
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public static readonly string _KEY_normalRewardType = "normalRewardType";
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public static readonly string _KEY_normalRewardId = "normalRewardId";
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public static readonly string _KEY_normalRewardNum_2_0 = "normalRewardNum_2_0";
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public static readonly string _KEY_normalRewardNum_2_1 = "normalRewardNum_2_1";
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public static readonly string _KEY_raceCostNum = "raceCostNum";
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public static readonly string _KEY_standard_2_0 = "standard_2_0";
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public static readonly string _KEY_standard_2_1 = "standard_2_1";
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public static readonly string _KEY_equipLevel = "equipLevel";
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public int mainlandId { get; set; } // //关卡id
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public int[] unlockList { get; set; } // //解锁需要通关的关卡id
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public int raceChapter { get; set; } // //比赛区域,填RaceChapter表id
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public int raceType { get; set; } // //比赛级别 1 -G1 2 -G2 3 -G3
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public int raceGroudType { get; set; } // //场地类型 1 -草场 2 -沙场
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public int raceEnemyNum { get; set; } // //参赛对手数量
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public int[] raceEnemyList { get; set; } // //参赛列表,对应RaceEnemy内id
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public int ticketNum { get; set; } // //消耗门票数量
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public int length { get; set; } // //总长度
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public int[] racePiece { get; set; } // //【起跑段】
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public int randomBloodReward { get; set; } // //第一名血统奖励概率(万分比)
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public int[] trophyReward { get; set; } // //第一名与参与奖奖杯ID
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public int bloodReward { get; set; } // //第一名血统奖励ID
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public int normalRewardType { get; set; } // //物品奖励类型
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public int normalRewardId { get; set; } // //物品id
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public int[] normalRewardNum { get; set; } // //第一与参与奖获取数量
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public int raceCostNum { get; set; } // //体力消耗影响系数(万分比)
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public int[] standard { get; set; } // //推荐血统
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public int equipLevel { get; set; } // //推荐训练场等级
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public Dictionary<string, Type> listDic = new Dictionary<string, Type>();
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public RaceChapterDetailDesc()
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{
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unlockList = new int[6];
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listDic.Add("unlockList", typeof(int));
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raceEnemyList = new int[7];
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listDic.Add("raceEnemyList", typeof(int));
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racePiece = new int[4];
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listDic.Add("racePiece", typeof(int));
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trophyReward = new int[2];
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listDic.Add("trophyReward", typeof(int));
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normalRewardNum = new int[2];
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listDic.Add("normalRewardNum", typeof(int));
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standard = new int[2];
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listDic.Add("standard", typeof(int));
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}
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public int GetKey1() { return mainlandId; }
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public bool ReadItem(TabTextFile txf, bool readKeyOnly)
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{
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mainlandId = txf.Get<int>(_KEY_mainlandId);
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if(readKeyOnly) { return true; }
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unlockList[0] = txf.Get<int>(_KEY_unlockList_6_0);
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unlockList[1] = txf.Get<int>(_KEY_unlockList_6_1);
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unlockList[2] = txf.Get<int>(_KEY_unlockList_6_2);
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unlockList[3] = txf.Get<int>(_KEY_unlockList_6_3);
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unlockList[4] = txf.Get<int>(_KEY_unlockList_6_4);
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unlockList[5] = txf.Get<int>(_KEY_unlockList_6_5);
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raceChapter = txf.Get<int>(_KEY_raceChapter);
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raceType = txf.Get<int>(_KEY_raceType);
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raceGroudType = txf.Get<int>(_KEY_raceGroudType);
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raceEnemyNum = txf.Get<int>(_KEY_raceEnemyNum);
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raceEnemyList[0] = txf.Get<int>(_KEY_raceEnemyList_7_0);
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raceEnemyList[1] = txf.Get<int>(_KEY_raceEnemyList_7_1);
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raceEnemyList[2] = txf.Get<int>(_KEY_raceEnemyList_7_2);
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raceEnemyList[3] = txf.Get<int>(_KEY_raceEnemyList_7_3);
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raceEnemyList[4] = txf.Get<int>(_KEY_raceEnemyList_7_4);
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raceEnemyList[5] = txf.Get<int>(_KEY_raceEnemyList_7_5);
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raceEnemyList[6] = txf.Get<int>(_KEY_raceEnemyList_7_6);
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ticketNum = txf.Get<int>(_KEY_ticketNum);
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length = txf.Get<int>(_KEY_length);
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racePiece[0] = txf.Get<int>(_KEY_racePiece_4_0);
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racePiece[1] = txf.Get<int>(_KEY_racePiece_4_1);
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racePiece[2] = txf.Get<int>(_KEY_racePiece_4_2);
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racePiece[3] = txf.Get<int>(_KEY_racePiece_4_3);
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randomBloodReward = txf.Get<int>(_KEY_randomBloodReward);
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trophyReward[0] = txf.Get<int>(_KEY_trophyReward_2_0);
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trophyReward[1] = txf.Get<int>(_KEY_trophyReward_2_1);
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bloodReward = txf.Get<int>(_KEY_bloodReward);
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normalRewardType = txf.Get<int>(_KEY_normalRewardType);
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normalRewardId = txf.Get<int>(_KEY_normalRewardId);
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normalRewardNum[0] = txf.Get<int>(_KEY_normalRewardNum_2_0);
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normalRewardNum[1] = txf.Get<int>(_KEY_normalRewardNum_2_1);
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raceCostNum = txf.Get<int>(_KEY_raceCostNum);
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standard[0] = txf.Get<int>(_KEY_standard_2_0);
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standard[1] = txf.Get<int>(_KEY_standard_2_1);
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equipLevel = txf.Get<int>(_KEY_equipLevel);
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return true;
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}
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public bool ReadItemBin(TabBinFile txf, bool readKeyOnly)
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{
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mainlandId = txf.GetintByIndex(_KEY_mainlandId);
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if(readKeyOnly) { return true; }
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unlockList[0] = txf.GetintByIndex(_KEY_unlockList_6_0);
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unlockList[1] = txf.GetintByIndex(_KEY_unlockList_6_1);
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unlockList[2] = txf.GetintByIndex(_KEY_unlockList_6_2);
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unlockList[3] = txf.GetintByIndex(_KEY_unlockList_6_3);
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unlockList[4] = txf.GetintByIndex(_KEY_unlockList_6_4);
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unlockList[5] = txf.GetintByIndex(_KEY_unlockList_6_5);
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raceChapter = txf.GetintByIndex(_KEY_raceChapter);
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raceType = txf.GetintByIndex(_KEY_raceType);
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raceGroudType = txf.GetintByIndex(_KEY_raceGroudType);
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raceEnemyNum = txf.GetintByIndex(_KEY_raceEnemyNum);
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raceEnemyList[0] = txf.GetintByIndex(_KEY_raceEnemyList_7_0);
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raceEnemyList[1] = txf.GetintByIndex(_KEY_raceEnemyList_7_1);
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raceEnemyList[2] = txf.GetintByIndex(_KEY_raceEnemyList_7_2);
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raceEnemyList[3] = txf.GetintByIndex(_KEY_raceEnemyList_7_3);
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raceEnemyList[4] = txf.GetintByIndex(_KEY_raceEnemyList_7_4);
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raceEnemyList[5] = txf.GetintByIndex(_KEY_raceEnemyList_7_5);
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raceEnemyList[6] = txf.GetintByIndex(_KEY_raceEnemyList_7_6);
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ticketNum = txf.GetintByIndex(_KEY_ticketNum);
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length = txf.GetintByIndex(_KEY_length);
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racePiece[0] = txf.GetintByIndex(_KEY_racePiece_4_0);
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racePiece[1] = txf.GetintByIndex(_KEY_racePiece_4_1);
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racePiece[2] = txf.GetintByIndex(_KEY_racePiece_4_2);
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racePiece[3] = txf.GetintByIndex(_KEY_racePiece_4_3);
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randomBloodReward = txf.GetintByIndex(_KEY_randomBloodReward);
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trophyReward[0] = txf.GetintByIndex(_KEY_trophyReward_2_0);
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trophyReward[1] = txf.GetintByIndex(_KEY_trophyReward_2_1);
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bloodReward = txf.GetintByIndex(_KEY_bloodReward);
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normalRewardType = txf.GetintByIndex(_KEY_normalRewardType);
|
||
|
normalRewardId = txf.GetintByIndex(_KEY_normalRewardId);
|
||
|
normalRewardNum[0] = txf.GetintByIndex(_KEY_normalRewardNum_2_0);
|
||
|
normalRewardNum[1] = txf.GetintByIndex(_KEY_normalRewardNum_2_1);
|
||
|
raceCostNum = txf.GetintByIndex(_KEY_raceCostNum);
|
||
|
standard[0] = txf.GetintByIndex(_KEY_standard_2_0);
|
||
|
standard[1] = txf.GetintByIndex(_KEY_standard_2_1);
|
||
|
equipLevel = txf.GetintByIndex(_KEY_equipLevel);
|
||
|
return true;
|
||
|
}
|
||
|
#if UNITY_2019_1_OR_NEWER
|
||
|
public RaceChapterDetailDesc ReadItemInIL(TabBinFile txf ,int keyCount = 0)
|
||
|
{
|
||
|
byte[] ret = txf.GetLength();
|
||
|
if (ret.Length == 0)
|
||
|
{
|
||
|
return null;
|
||
|
}
|
||
|
return SerializeObj.ConfigDeSerialize<RaceChapterDetailDesc>(this, ret, txf.ColPosList, txf.listPosList, this.listDic, txf.m_stringBlock, keyCount);
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
|