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22 lines
489 B
22 lines
489 B
1 month ago
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using System.Collections.Generic;
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using BehaviorDesigner.Runtime;
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using Entitas;
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namespace CoreGame.Render
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{
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public class RetryActivateAbilityData : BTFlag
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{
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public int abilityId;
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public float cd;
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public float CdAcc { get; set; }
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public int GaSeq { get; set; }
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public bool HasAttach { get; set; }
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}
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public class RetryActiveAbilityComponent : IComponent
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{
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public List<RetryActivateAbilityData> abilityDataList;
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}
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}
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