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1 month ago
using AOT;
namespace CoreGame.Render
{
public static class FNameLookup
{
public static FName Idle = UnrealNames.GetFName("idle");
public static FName Move = UnrealNames.GetFName("move");
public static FName Reload = UnrealNames.GetFName("reload");
public static FName Born = UnrealNames.GetFName("born");
}
}