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14 lines
279 B
14 lines
279 B
1 month ago
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using System.Collections.Generic;
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using Sog;
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using UnityEngine;
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namespace CoreGame.Render
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{
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public struct MonsterData
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{
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public Fixed64Vector2 position;
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public Fixed64Vector2 srcPos;
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public int unitId;
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public Fixed64 pushRadius;
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}
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}
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