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77 lines
1006 B
77 lines
1006 B
1 month ago
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using UnityEngine;
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[XLua.Hotfix]
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public class StatefullTest {
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public StatefullTest()
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{
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}
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public StatefullTest(int a, int b)
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{
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if (a > 0)
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{
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return;
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}
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Debug.Log("a=" + a);
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if (b > 0)
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{
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return;
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}
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else
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{
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if (a + b > 0)
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{
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return;
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}
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}
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Debug.Log("b=" + b);
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}
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public int AProp
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{
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get;
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set;
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}
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public event System.Action<int, double> AEvent;
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public int this[string field]
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{
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get
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{
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return 1;
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}
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set
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{
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}
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}
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public void Start () {
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}
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void Update () {
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}
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public void GenericTest<T>(T a)
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{
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}
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static public void StaticFunc(int a, int b)
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{
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}
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static public void StaticFunc(string a, int b, int c)
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{
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}
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~StatefullTest()
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{
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Debug.Log("~StatefullTest");
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}
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}
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