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1 month ago
// using GAS.Runtime;
//
// namespace CoreGame.Render
// {
// public class Cue_HpShield : GameplayCueDurational
// {
// public override GameplayCueDurationalSpec CreateSpec(in GameplayCueParameters param)
// {
// var spec = SptPool<CueSpec_HpShield>.Malloc();
// spec.Awake(param);
// return spec;
// }
//
// public override void FreeSpec(ref GameplayCueDurationalSpec spec)
// {
// var cameraShakeCueSpec = spec as CueSpec_HpShield;
// SptPool<CueSpec_HpShield>.Free(ref cameraShakeCueSpec);
// spec = null;
// }
// }
//
// public class CueSpec_HpShield : GameplayCueDurationalSpec<Cue_HpShield>, ISptPool
// {
// public override void OnAdd()
// {
// }
//
// public override void OnRemove()
// {
// throw new System.NotImplementedException();
// }
//
// public override void OnGameplayEffectActivate()
// {
// throw new System.NotImplementedException();
// }
//
// public override void OnGameplayEffectDeactivate()
// {
// throw new System.NotImplementedException();
// }
//
// public override void OnTick(float dt)
// {
// throw new System.NotImplementedException();
// }
// }
//
// }