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15 lines
343 B
15 lines
343 B
1 month ago
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using System;
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using GAS.Runtime;
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using UnityEngine;
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namespace CoreGame.Render
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{
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[CreateAssetMenu(fileName = "GA_Death", menuName = "GameAsset/Ability/GADeathAsset")]
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public class GADeathAsset : TimelineAbilityAssetBase
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{
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public override Type AbilityType()
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{
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return typeof(GADeath);
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}
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}
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}
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