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1 month ago
using System;
using GAS.Runtime;
using UnityEngine;
namespace CoreGame.Render
{
[CreateAssetMenu(fileName = "GA_Death", menuName = "GameAsset/Ability/GADeathAsset")]
public class GADeathAsset : TimelineAbilityAssetBase
{
public override Type AbilityType()
{
return typeof(GADeath);
}
}
}