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1 month ago
// using System;
//
// using GAS.Runtime;
// using Sirenix.OdinInspector;
//
// namespace CoreGame.Render
// {
// [Serializable]
// public class TaskCastFlyBulletOneShot : InstantAbilityTask
// {
// public int bulletId;
// public bool randomElementType;
// public string canCastExpr = "";
//
// #if UNITY_EDITOR
// [ShowInInspector]
// [HideReferenceObjectPicker]
// [ShowIf("m_Cfg")]
// private BulletDesc m_Cfg => BulletDescMgr.Instance.GetConfig(bulletId);
// #endif
// public override void OnExecute(in TaskSpec self)
// {
// var ctx = self.abilitySpec.ctx;
// var canCast = BulletSrv.CanCast(ctx, canCastExpr);
// if (!canCast)
// return;
//
// BulletSrv.CreateBulletWithPoint(ctx, bulletId, 0, randomElementType);
// }
// }
// }