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1 month ago
// using CoreGame;
//
// namespace CoreGame.Render
// {
// public class Trigger_OnWillDeath : TriggerBase
// {
// // 将要死亡
// public override void OnEvent(TriggerSpec self, int eventId, object param1)
// {
// var hurtData = (HurtData)param1;
// var willHp = hurtData.calculateDeltaHp + hurtData.dst.property.GetProperty_Long(PropertyDef.CurHp);
// if (willHp <= 0)
// {
// self.triggerData = param1;
// OnTrigger(self, eventId, param1);
// }
// }
//
// public override void Init(TriggerSpec self)
// {
// RegEntityEvent(self, ClientEvent.OnWillChangeHp);
// }
//
// public override void UnInit(TriggerSpec self)
// {
// UnRegEntityEvent(self, ClientEvent.OnWillChangeHp);
// }
// }
// }