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204 lines
4.9 KiB
204 lines
4.9 KiB
1 month ago
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using System.IO;
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namespace Sog.IO
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{
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//使用文件的命令处理类,临时使用,这种实现方法效率太低,使用共享内存好得多
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public class ShareFileCommand : IShareCommand
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{
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private uint m_appID;
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private string m_filePathName;
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const string SHARE_FILE_END_STRING = "SogFileEND";
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public void Close()
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{
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}
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public void DeleteFile()
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{
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if(m_appID == 0)
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{
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return;
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}
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if(m_filePathName == null)
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{
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return;
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}
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if(File.Exists(m_filePathName))
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{
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File.Delete(m_filePathName);
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}
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}
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private string GetFilePathName()
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{
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return "./sog_shf_" + ServerIDUtils.IDToString(m_appID);
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}
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public ShareFileCommand(uint appID)
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{
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m_appID = appID;
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m_filePathName = GetFilePathName();
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}
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public void Create()
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{
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try
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{
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using (File.Create(m_filePathName))
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{
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}
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}
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catch (Exception ex)
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{
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ex.Source = "";
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}
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}
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public bool Attach()
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{
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try
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{
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if(System.IO.File.Exists(m_filePathName) == true)
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{
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return true;
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}
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}
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catch(Exception ex)
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{
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//应该是不存在
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Console.WriteLine("ShareMemoryCommand.AttachShareMemory failed ,message",ex.Message);
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return false;
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}
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return true;
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}
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public bool CheckExist()
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{
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try
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{
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if (System.IO.File.Exists(m_filePathName) == true)
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{
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return true;
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}
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}
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catch (Exception ex)
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{
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ex.Source = "";
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//应该是不存在
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return false;
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}
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return true;
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}
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public bool WriteCommand(string strCommand)
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{
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//文件不存在,表示游戏进程未正常启动
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if(File.Exists(m_filePathName) == false)
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{
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return false;
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}
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//尝试5次,有可能失败吗?
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for (int i = 0; i < 5; i++)
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{
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try
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{
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//Console.WriteLine("ShareMemoryCommand.WriteCommand {0}", strCommand);
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FileStream fileStream = File.OpenWrite(m_filePathName);
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StreamWriter sw = new StreamWriter(fileStream);
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sw.WriteLine(strCommand);
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sw.WriteLine(SHARE_FILE_END_STRING);
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sw.Flush();
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sw.Dispose();
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fileStream.Dispose();
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return true;
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}
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catch (Exception ex)
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{
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//因为是另外一个进程调用的,所以不能用log
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Console.WriteLine("ShareFileCommand.WriteCommand error! {0}, try count {1}", ex.Message, i+1);
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}
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}
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return false;
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}
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//no imp
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public bool WriteAck(string strCommand)
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{
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throw new NotImplementedException("WriteAck no implemented");
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}
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public string ReadCommand()
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{
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//文件不存在,表示游戏进程未正常启动
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if (File.Exists(m_filePathName) == false)
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{
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//尝试创建文件
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Create();
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return null;
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}
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try
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{
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string[] allLines = File.ReadAllLines(m_filePathName);
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if(allLines == null)
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{
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return null;
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}
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if(allLines.Length < 2)
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{
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return null;
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}
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if(allLines[1] != SHARE_FILE_END_STRING)
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{
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TraceLog.Error("ShareFileCommand.ReadCommand end line need is {0}", SHARE_FILE_END_STRING);
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return null;
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}
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ClearCommand();
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return allLines[0];
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}
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catch (Exception ex)
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{
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TraceLog.Error("ShareFileCommand.ReadCommand error! {0}", ex.Message);
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return null;
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}
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}
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public string ReadCommandAck()
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{
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throw new NotImplementedException("ReadCommandAck no implemented");
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}
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private void ClearCommand()
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{
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//清空文件
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Create();
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}
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}
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}
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