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22 lines
771 B
22 lines
771 B
1 month ago
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using ProtoCSClass;
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namespace CoreGame.Render
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{
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public class Handle_BossContinueBattleIntruder : BaseHandle
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{
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public override void DoHandle(int eid, object msg)
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{
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if (msg is CSCBCPlayerQuerySync cscbcPlayerQuerySync)
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{
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var stageId = CoreUIBridge.s_BossBattleParams.redNameStageId;
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CoreUIBridge.s_BossBattleParams.redNameShowInfo = cscbcPlayerQuerySync.Info;
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var levelWaveEnt = Contexts.Combat.LevelWave;
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// if (levelWaveEnt.IsValid() && levelWaveEnt.hasLevelWaveAppend)
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// {
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// var append = levelWaveEnt.levelWaveAppend;
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// append.stageId = stageId;
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// }
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}
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}
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}
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}
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