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1 month ago
using ProtoCSClass;
namespace CoreGame.Render
{
public class Handle_BossContinueBattleIntruder : BaseHandle
{
public override void DoHandle(int eid, object msg)
{
if (msg is CSCBCPlayerQuerySync cscbcPlayerQuerySync)
{
var stageId = CoreUIBridge.s_BossBattleParams.redNameStageId;
CoreUIBridge.s_BossBattleParams.redNameShowInfo = cscbcPlayerQuerySync.Info;
var levelWaveEnt = Contexts.Combat.LevelWave;
// if (levelWaveEnt.IsValid() && levelWaveEnt.hasLevelWaveAppend)
// {
// var append = levelWaveEnt.levelWaveAppend;
// append.stageId = stageId;
// }
}
}
}
}