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1 month ago
namespace CoreGame.Render
{
// public enum BulletType
// {
// None,
// FlyBullet, //普通子弹
// Laser,
// //FlyBulletWithRadius,
// CircleBullet,
// Cannon,
// CurveBullet,
// BarrageBullet, //弹幕用子弹
// LaserBullet, //发射器激光
// //BarrageEmitter, //发射器
// MultiThreadFlyBullet, // 多线程子弹尝试
// }
}