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63 lines
2.5 KiB
63 lines
2.5 KiB
1 month ago
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# 引入模块
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import subprocess
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import sys
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def log(*str):
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print(*str, flush=True)
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UNITY_EDITOR = '"C:\\Program Files\\Unity 2022.3.14f1\\Editor\\Unity.exe"'
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if __name__ == '__main__':
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UNITY_EDITOR = sys.argv[1] #unity位置
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UNITY_PROJECT_PATH = sys.argv[2] # 项目路径
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RELEASE_DEFINE_SYMBOL = sys.argv[3] # 需要定义的宏定义
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isDevelopmentBuild = sys.argv[4] # 是否DevelopmentBuild
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cdnPath = sys.argv[5] # cdn路径
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outputDir = sys.argv[6] # 输出路径
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version = sys.argv[7] # 版本
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# 设置宏
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log("RELEASE_DEFINE_SYMBOL : %s" % RELEASE_DEFINE_SYMBOL)
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log(UNITY_EDITOR)
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_CHILD = subprocess.Popen(UNITY_EDITOR + " -quit "
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+ " -batchmode " + " -projectPath " + UNITY_PROJECT_PATH
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+ " -logFile ./RELEASE_DEFINE_SYMBOL.log"
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+ " -executeMethod XAsset.Build.PerformBuildWxMiniGame.CommandLineSetDefineSymbol --DEFINE_SYMBOL=" + RELEASE_DEFINE_SYMBOL
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, shell=True)
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_EXIT_CODE = _CHILD.wait()
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if _EXIT_CODE != 0:
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exit(_EXIT_CODE)
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log("Set RELEASE_DEFINE_SYMBOL OK")
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log("isDevelopmentBuild : %s" % isDevelopmentBuild)
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_CHILD2 = subprocess.Popen(UNITY_EDITOR + " -quit "
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+ " -batchmode "
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+ " -profiler-maxusedmemory 32777216"
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+ " -logFile ./SetDevelopmentBuild.log"
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+ " -projectPath " + UNITY_PROJECT_PATH
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+ " -executeMethod XAsset.Build.PerformBuildWxMiniGame.CommandLineSetDevelopmentBuild "
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+ " --DEVELOPMENT_BUILD=" + isDevelopmentBuild
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+ " --CDN_PATH=" + cdnPath
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+ " --OUTPUT_DIR=" + outputDir
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+ " --BUILD_VERSION=" + version
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, shell=True)
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_EXIT_CODE2 = _CHILD2.wait()
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if _EXIT_CODE2 != 0:
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exit(_EXIT_CODE2)
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log("Set DevelopmentBuild OK")
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_CHILD3 = subprocess.Popen(UNITY_EDITOR + " -quit "
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+ " -batchmode " + " -projectPath " + UNITY_PROJECT_PATH
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+ " -logFile ./ExportWxMiniGame.log"
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+ " -executeMethod XAsset.Build.PerformBuildWxMiniGame.ExportMiniGame"
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, shell=True)
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_EXIT_CODE3 = _CHILD3.wait()
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if _EXIT_CODE3 != 0:
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exit(_EXIT_CODE3)
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log("ExportWxMiniGame Ok!")
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