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99 lines
2.5 KiB
99 lines
2.5 KiB
1 month ago
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Sog;
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namespace Battle
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{
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public class PlayerTableOp : BaseReloadableService
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{
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public PlayerTable Table;
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public override int GetServiceType()
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{
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return BattleServiceType.PlayerTableOp;
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}
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public override void Dispose()
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{
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Table = null;
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}
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public PlayerTableOp(PlayerTable table)
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{
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Table = table;
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}
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public int GetUserCount()
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{
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return Table.m_playerTable.Count;
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}
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public PlayerOnBattle GetPlayer(long uid)
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{
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PlayerOnBattle player;
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Table.m_playerTable.TryGetValue(uid, out player);
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return player;
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}
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public bool AddPlayer(PlayerOnBattle player)
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{
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if(Table.m_playerTable.ContainsKey(player.RoleBase.Uid))
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{
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TraceLog.Error("PlayerTableOp.AddPlayer fail, uid {0} already exist", player.RoleBase.Uid);
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return false;
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}
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Table.m_playerTable.Add(player.RoleBase.Uid, player);
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return true;
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}
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public bool RemovePlayer(PlayerOnBattle player)
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{
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return Table.m_playerTable.Remove(player.RoleBase.Uid);
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}
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public int GetPlayerCheckFailCount(long uid)
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{
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if (Table.m_playerCheckFailCount.TryGetValue(uid, out int count))
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{
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return count;
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}
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return 0;
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}
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public void AddPlayerCheckFailCount(long uid)
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{
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if(Table.m_playerCheckFailCount.TryGetValue(uid, out int count))
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{
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++count;
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Table.m_playerCheckFailCount[uid] = count;
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}
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else
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{
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Table.m_playerCheckFailCount.Add(uid, 1);
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}
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}
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public long GetPlayerLastRestILTime(long uid)
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{
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if (Table.m_playerLastRestILTime.TryGetValue(uid, out long count))
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{
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return count;
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}
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return 0;
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}
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public void AddPlayerLastRestILTime(long uid)
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{
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if (Table.m_playerLastRestILTime.ContainsKey(uid))
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{
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Table.m_playerLastRestILTime[uid] = AppTime.GetNowSysSecond();
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}
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else
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{
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Table.m_playerLastRestILTime.Add(uid, AppTime.GetNowSysSecond());
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}
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}
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}
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}
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