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48 lines
1.7 KiB
48 lines
1.7 KiB
1 month ago
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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<AppendRuntimeIdentifierToOutputPath>false</AppendRuntimeIdentifierToOutputPath>
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<RunAnalyzersDuringBuild>True</RunAnalyzersDuringBuild>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
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<PlatformTarget>x64</PlatformTarget>
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<OutputPath>..\bin\</OutputPath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
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<PlatformTarget>x64</PlatformTarget>
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<OutputPath>..\publish\bin\</OutputPath>
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</PropertyGroup>
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<ItemGroup>
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<Compile Remove="LogicSrc\Move\MoveCheckSvc.cs" />
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<Compile Remove="LogicSrc\Move\MoveController.cs" />
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<Compile Remove="LogicSrc\Move\MoveHandler.cs" />
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<Compile Remove="LogicSrc\Move\MovePathGeneratorMgr.cs" />
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<Compile Remove="LogicSrc\Move\MoveSvc.cs" />
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<Compile Remove="LogicSrc\Move\MoveUtils.cs" />
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<Compile Remove="LogicSrc\Move\RandomPathGenerator.cs" />
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<Compile Include="..\..\arpg_cli_proj\arpg\Assets\Scripts\AIMachine\HotFixLogic\CalculatePlayerPropUtils\*.cs">
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<Link>LogicSrc\CalculatePlayerPropUtils\%(RecursiveDir)%(FileName)%(Extension)</Link>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="..\BattleServer\Src\ProtoHelper.cs" Link="LogicSrc\Gm\ProtoHelper.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\ServerComm\ServerComm.csproj" />
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</ItemGroup>
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<ItemGroup>
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<Folder Include="LogicSrc\Move\" />
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</ItemGroup>
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</Project>
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