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//============================================
//--4>:
// Exported by ExcelConfigExport
//
// 此代码为工具根据配置自动生成, 请不要修改
//
//============================================
using System;
using Sog;
using System.Collections.Generic;
#if UNITY_2019_1_OR_NEWER
using GameLogic;
#endif
public partial class GuildActiveAwardDescMgr : IConfigManager
{
//Singleton
private static GuildActiveAwardDescMgr _instance;
private static readonly object syslock = new object();
public static GuildActiveAwardDescMgr Instance { get { if (_instance == null) { lock (syslock) { if (_instance == null) { _instance = new GuildActiveAwardDescMgr(); }}} return _instance; }}
public class ItemData
{
public GuildActiveAwardDesc Item;
public int Line;
public bool ReadAlready;
}
protected SortedList<int, ItemData> m_ItemTable = new SortedList<int, ItemData>();
//for server only, m_readKeyOnly must be false
protected SortedList<int, GuildActiveAwardDesc> m_ItemDescTable = new SortedList<int, GuildActiveAwardDesc>();
public SortedList<int, GuildActiveAwardDesc> ItemTable { get {
if (m_ItemDescTable.Count == 0) { foreach (var item in m_ItemTable) { m_ItemDescTable.Add(item.Key, item.Value.Item); }}
return m_ItemDescTable; } }
private TabBinFile m_tbf;
//private TabTextFile m_tf;
private int m_curAsynKey1;
public override bool InitBin(string fileName, byte[] fileContent)
{
m_ErrorCount = 0;
m_ItemTable.Clear();
m_ItemDescTable.Clear();
m_allRead = false;
m_curAsynKey1 = 0;
m_tbf = new TabBinFile(fileName, fileContent);
while (m_tbf.Next())
{
ItemData itemData = new ItemData() { Item = new GuildActiveAwardDesc() };
var item = itemData.Item;
if (m_readKeyOnly) {m_tbf.SetCurrentCol(0); }
if (item.ReadItemBin(m_tbf, m_readKeyOnly) == false)
{
TraceLog.Error("Failed to InitBin TabManager:{0}, read line error, line: {1}", this.ToString(), m_tbf.CurrentLine);
m_ErrorCount++;
continue;
}
if (m_ItemTable.ContainsKey(item.GetKey1()))
{
TraceLog.Error("Failed to InitBin TabManager:{0}, multi key:{1}, line: {2}", this.ToString(), item.GetKey1(), m_tbf.CurrentLine);
m_ErrorCount++;
continue;
}
m_ItemTable.Add(item.GetKey1(), itemData);
if (m_readKeyOnly)
{
itemData.Line = m_tbf.CurrentLine;
}
else
{
itemData.ReadAlready = true;
}
}
if (!m_readKeyOnly)
{
m_tbf = null;
}
return true;
}
#if UNITY_2019_1_OR_NEWER
public override bool InitBinByIL(string fileName, byte[] fileContent)
{
m_ErrorCount = 0;
m_ItemTable.Clear();
m_tbf = new TabBinFile(fileName, fileContent);
while (m_tbf.Next())
{
ItemData itemData = new ItemData() { Item = new GuildActiveAwardDesc() };
int keyCount = 0;
if(m_readKeyOnly) { keyCount = 1;}
var item = itemData.Item;
item = item.ReadItemInIL(m_tbf, keyCount);
if (item == null)
{
TraceLog.Error("Failed to init TabManager:{0}, read line error, line: {1}", this.ToString(), m_tbf.CurrentLine);
m_ErrorCount++;
continue;
}
if (m_ItemTable.ContainsKey(item.GetKey1()))
{
TraceLog.Error("Failed to init TabManager:{0}, multi key:{1}, line: {2}", this.ToString(), item.GetKey1(), m_tbf.CurrentLine);
m_ErrorCount++;
continue;
}
m_ItemTable.Add(item.GetKey1(), itemData);
if (m_readKeyOnly)
{
itemData.Line = m_tbf.CurrentLine;
}
else
{
itemData.ReadAlready = true;
}
}
return true;
}
#endif
public GuildActiveAwardDesc GetConfig(int key)
{
ItemData itemData;
if (m_ItemTable.TryGetValue(key, out itemData) == false)
{
return null;
}
if(itemData.ReadAlready)
{
return itemData.Item;
}
if (m_tbf == null)
{
TraceLog.Error("Cfg1KeyMgrTemplate.GetConfig Failed fs null TabManager:{ 0}, read line error,", this.ToString());
return null;
}
m_tbf.SetCurrentLine(itemData.Line);
m_tbf.SetCurrentCol(0);
itemData.ReadAlready = true;
if (itemData.Item.ReadItemBin(m_tbf, false) == false)
{
TraceLog.Error("Cfg1KeyMgrTemplate.GetConfig Failed to init TabManager:{0}, read line error, line: {1}", this.ToString(), m_tbf.CurrentLine);
return null;
}
return itemData.Item;
}
public override int AsynReadBin(int maxTimes)
{
int times = 0;
if (m_allRead)
{
return times;
}
if (m_tbf == null)
{
return times;
}
for (; m_curAsynKey1 < m_ItemTable.Count && times < maxTimes; m_curAsynKey1++)
{
var itemData = m_ItemTable.Values[m_curAsynKey1];
if (itemData.ReadAlready)
{
continue;
}
m_tbf.SetCurrentLine(itemData.Line);
m_tbf.SetCurrentCol(0);
itemData.ReadAlready = true;
if (itemData.Item.ReadItemBin(m_tbf, false) == false)
{
TraceLog.Error("Cfg1KeyMgrTemplate.AsynReadBin Failed to init TabManager:{ 0}, read line error, line: { 1}", this.ToString(), m_tbf.CurrentLine);
return times;
}
times++;
}
if (m_curAsynKey1 >= m_ItemTable.Count)
{
m_allRead = true;
m_tbf = null;
}
return times;
}
}
public partial class GuildActiveAwardDesc
{
public partial class Award
{
public int Type{ get; set; } // 0//奖励类型1
public int Id{ get; set; } // 0//奖励id1
public int Num{ get; set; } // 0//奖励数量1
}
public static readonly string _KEY_id = "id";
public static readonly string _KEY_activeValue = "activeValue";
public static readonly string _KEY_award_0_Type = "award_0_Type";
public static readonly string _KEY_award_0_Id = "award_0_Id";
public static readonly string _KEY_award_0_Num = "award_0_Num";
public static readonly string _KEY_award_1_Type = "award_1_Type";
public static readonly string _KEY_award_1_Id = "award_1_Id";
public static readonly string _KEY_award_1_Num = "award_1_Num";
public static readonly string _KEY_award_2_Type = "award_2_Type";
public static readonly string _KEY_award_2_Id = "award_2_Id";
public static readonly string _KEY_award_2_Num = "award_2_Num";
public int id { get; set; } // //序号
public int activeValue { get; set; } // // 活跃值
public Award[] award { get; set; }
public Dictionary<string, Type> listDic = new Dictionary<string, Type>();
public GuildActiveAwardDesc()
{
award = new Award[3];
award[0] = new Award();
award[1] = new Award();
award[2] = new Award();
listDic.Add("award", typeof(Award));
}
public int GetKey1() { return id; }
public bool ReadItem(TabTextFile txf, bool readKeyOnly)
{
id = txf.Get<int>(_KEY_id);
if(readKeyOnly) { return true; }
activeValue = txf.Get<int>(_KEY_activeValue);
award[0].Type = txf.Get<int>(_KEY_award_0_Type);
award[0].Id = txf.Get<int>(_KEY_award_0_Id);
award[0].Num = txf.Get<int>(_KEY_award_0_Num);
award[1].Type = txf.Get<int>(_KEY_award_1_Type);
award[1].Id = txf.Get<int>(_KEY_award_1_Id);
award[1].Num = txf.Get<int>(_KEY_award_1_Num);
award[2].Type = txf.Get<int>(_KEY_award_2_Type);
award[2].Id = txf.Get<int>(_KEY_award_2_Id);
award[2].Num = txf.Get<int>(_KEY_award_2_Num);
return true;
}
public bool ReadItemBin(TabBinFile txf, bool readKeyOnly)
{
id = txf.GetintByIndex(_KEY_id);
if(readKeyOnly) { return true; }
activeValue = txf.GetintByIndex(_KEY_activeValue);
award[0].Type = txf.GetintByIndex(_KEY_award_0_Type);
award[0].Id = txf.GetintByIndex(_KEY_award_0_Id);
award[0].Num = txf.GetintByIndex(_KEY_award_0_Num);
award[1].Type = txf.GetintByIndex(_KEY_award_1_Type);
award[1].Id = txf.GetintByIndex(_KEY_award_1_Id);
award[1].Num = txf.GetintByIndex(_KEY_award_1_Num);
award[2].Type = txf.GetintByIndex(_KEY_award_2_Type);
award[2].Id = txf.GetintByIndex(_KEY_award_2_Id);
award[2].Num = txf.GetintByIndex(_KEY_award_2_Num);
return true;
}
#if UNITY_2019_1_OR_NEWER
public GuildActiveAwardDesc ReadItemInIL(TabBinFile txf ,int keyCount = 0)
{
byte[] ret = txf.GetLength();
if (ret.Length == 0)
{
return null;
}
return SerializeObj.ConfigDeSerialize<GuildActiveAwardDesc>(this, ret, txf.ColPosList, txf.listPosList, this.listDic, txf.m_stringBlock, keyCount);
}
#endif
}