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//============================================
//--4>:
// Exported by ExcelConfigExport
//
// 此代码为工具根据配置自动生成, 请不要修改
//
//============================================
using System;
using Sog;
using System.Collections.Generic;
using Newtonsoft.Json.Linq;
using System.IO;
using System.Linq;
public partial class HandBookDescMgr : IConfigManager
{
//Singleton
private static HandBookDescMgr _instance;
private static readonly object syslock = new object();
public static HandBookDescMgr Instance { get { if (_instance == null) { lock (syslock) { if (_instance == null) { _instance = new HandBookDescMgr(); }}} return _instance; }}
public class ItemData
{
public HandBookDesc Item;
public int Line;
public bool ReadAlready;
}
protected Dictionary<int, Dictionary<int, ItemData>> m_ItemTable = new ();
protected Dictionary<int, HandBookDesc> n_ItemTable = new ();
//for server only, m_readKeyOnly must be false
protected SortedList<int, SortedList<int, HandBookDesc>> m_ItemDescTable = new ();
public SortedList<int, SortedList<int, HandBookDesc>> ItemTable { get {
if (m_ItemDescTable.Count != m_ItemTable.Count) {
foreach (var list in m_ItemTable) {
if (m_ItemDescTable.ContainsKey(list.Key) == false) {
GetGroup(list.Key);} // GetGroup里会添加
}
}
return m_ItemDescTable; } }
private TabBinFile m_tbf;
//private TabTextFile m_tf;
private int m_curAsynKey1;
private int m_curAsynKey2;
public override bool InitBin(string fileName, byte[] fileContent)
{
m_ErrorCount = 0;
m_ItemTable.Clear();
m_ItemDescTable.Clear();
n_ItemTable.Clear();
m_allRead = false;
m_curAsynKey1 = 0;
m_curAsynKey2 = 0;
m_tbf = new TabBinFile(fileName, fileContent);
while (m_tbf.Next())
{
ItemData itemData = new ItemData() { Item = new HandBookDesc() };
var item = itemData.Item;
if (m_readKeyOnly) {m_tbf.SetCurrentCol(0); }
if (item.ReadItemBin(m_tbf, m_readKeyOnly) == false)
{
TraceLog.Error("Failed to init TabManager:{0}, read line error, line: {1}", this.ToString(), m_tbf.CurrentLine);
m_ErrorCount++;
return false;
}
if (m_ItemTable.ContainsKey(item.GetKey1()) == false)
{
m_ItemTable.Add(item.GetKey1(), new Dictionary<int, ItemData>());
}
else if (m_ItemTable[item.GetKey1()].ContainsKey(item.GetKey2()))
{
TraceLog.Error("Failed to init TabManager:{0}, multi key1:{1}, key2: {2}, line: {3}",this.ToString(), item.GetKey1(), item.GetKey2(), m_tbf.CurrentLine);
m_ErrorCount++;
return false;
}
m_ItemTable[item.GetKey1()].Add(item.GetKey2(), itemData);
n_ItemTable.Add(item.InternalId,item);
if (m_readKeyOnly)
{
itemData.Line = m_tbf.CurrentLine;
}
else
{
itemData.ReadAlready = true;
}
}
if (!m_readKeyOnly)
{
m_tbf = null;
}
return true;
}
public HandBookDesc GetConfig(int key1, int key2)
{
Dictionary<int, ItemData> itemDataGroup;
m_ItemTable.TryGetValue(key1, out itemDataGroup);
if (itemDataGroup == null) { return null; }
ItemData itemData;
itemDataGroup.TryGetValue(key2, out itemData);
if(itemData == null)
{
return null;
}
if(itemData.ReadAlready)
{
return itemData.Item;
}
m_tbf.SetCurrentLine(itemData.Line);
m_tbf.SetCurrentCol(0);
itemData.ReadAlready = true;
if (m_tbf == null)
{
TraceLog.Error("Cfg1KeyMgrTemplate.GetConfig Failed fs null TabManager:{ 0}, read line error", this.ToString());
return null;
}
if (itemData.Item.ReadItemBin(m_tbf, false) == false)
{
TraceLog.Error("Cfg1KeyMgrTemplate.GetConfig Failed to init TabManager:{0}, read line error, line: {1}", this.ToString(), m_tbf.CurrentLine);
return null;
}
return itemData.Item;
}
public HandBookDesc GetConfigByInternal(int internalId)
{
var desc = n_ItemTable.GetValueOrDefault(internalId, null);
if (desc == null)
{
TraceLog.Error("Cfg1KeyMgrTemplate.Get by InternalId Failed fs null TabManager:{0}, internalId={1},read line error,", this.ToString(), internalId);
}
return desc;
}
public int GetCountKey1(int key1)
{
int allCount = 0;
var group = GetGroup(key1);
if(group != null)
{
allCount = group.Count;
}
return allCount;
}
//GetGroup的时候如果是延迟读取的,一次性读取整个group
public SortedList<int, HandBookDesc> GetGroup(int key1)
{
Dictionary<int, ItemData> itemDataGroup;
m_ItemTable.TryGetValue(key1, out itemDataGroup);
if (itemDataGroup == null) { return null; }
if(m_ItemDescTable.ContainsKey(key1)) { return m_ItemDescTable[key1]; }
var group = new SortedList<int, HandBookDesc>();
foreach (var item in itemDataGroup) {
if(item.Value.ReadAlready == false) { GetConfig(key1, item.Key); }
group.Add(item.Key, item.Value.Item); }
m_ItemDescTable.Add(key1, group);
return group;
}
public bool Has(int key1, int key2) { return m_ItemTable.ContainsKey(key1) && m_ItemTable[key1].ContainsKey(key2); }
}
public partial class HandBookDesc
{
public partial class Reward
{
/// <summary>
/// 0阶段奖励类型1
/// </summary>
public int Type { get; set; }
/// <summary>
/// 0阶段奖励id1
/// </summary>
public string Id { get; set; }
/// <summary>
/// 0阶段奖励数量1
/// </summary>
public int Count { get; set; }
}
public static readonly string _KEY_InternalId = "InternalId";
public static readonly string _KEY_id = "id";
public static readonly string _KEY_stage = "stage";
public static readonly string _KEY_nextStage = "nextStage";
public static readonly string _KEY_library = "library";
public static readonly string _KEY_questList = "questList";
public static readonly string _KEY_reward_0_Type = "reward_0_Type";
public static readonly string _KEY_reward_0_Id = "reward_0_Id";
public static readonly string _KEY_reward_0_Count = "reward_0_Count";
public static readonly string _KEY_reward_1_Type = "reward_1_Type";
public static readonly string _KEY_reward_1_Id = "reward_1_Id";
public static readonly string _KEY_reward_1_Count = "reward_1_Count";
public static readonly string _KEY_reward_2_Type = "reward_2_Type";
public static readonly string _KEY_reward_2_Id = "reward_2_Id";
public static readonly string _KEY_reward_2_Count = "reward_2_Count";
public static readonly string _KEY_reward_3_Type = "reward_3_Type";
public static readonly string _KEY_reward_3_Id = "reward_3_Id";
public static readonly string _KEY_reward_3_Count = "reward_3_Count";
/// <summary>
/// 内部ID
/// </summary>
public int InternalId { get; set; }
/// <summary>
/// 活动组
/// </summary>
public int id { get; set; }
/// <summary>
/// 阶段
/// </summary>
public int stage { get; set; }
/// <summary>
/// 下一阶段
/// </summary>
public int nextStage { get; set; }
/// <summary>
/// 任务库
/// </summary>
public int library { get; set; }
/// <summary>
/// 任务列表
/// </summary>
public int[] questList { get; set; }
public Reward[] reward { get; set; }
public Dictionary<string, Type> listDic = new Dictionary<string, Type>();
public HandBookDesc()
{
reward = new Reward[4];
reward[0] = new Reward();
reward[1] = new Reward();
reward[2] = new Reward();
reward[3] = new Reward();
listDic.Add("reward", typeof(Reward));
}
public int GetKey1() { return id; }
public int GetKey2() { return stage; }
public bool ReadItemBin(TabBinFile txf, bool readKeyOnly)
{
InternalId = txf.GetintByIndex(_KEY_InternalId);
id = txf.GetintByIndex(_KEY_id);
stage = txf.GetintByIndex(_KEY_stage);
if(readKeyOnly) { return true; }
nextStage = txf.GetintByIndex(_KEY_nextStage);
library = txf.GetintByIndex(_KEY_library);
questList = txf.GetintArrayByIndex(_KEY_questList);
reward[0].Type = txf.GetintByIndex(_KEY_reward_0_Type);
reward[0].Id = txf.GetstringByIndex(_KEY_reward_0_Id);
reward[0].Count = txf.GetintByIndex(_KEY_reward_0_Count);
reward[1].Type = txf.GetintByIndex(_KEY_reward_1_Type);
reward[1].Id = txf.GetstringByIndex(_KEY_reward_1_Id);
reward[1].Count = txf.GetintByIndex(_KEY_reward_1_Count);
reward[2].Type = txf.GetintByIndex(_KEY_reward_2_Type);
reward[2].Id = txf.GetstringByIndex(_KEY_reward_2_Id);
reward[2].Count = txf.GetintByIndex(_KEY_reward_2_Count);
reward[3].Type = txf.GetintByIndex(_KEY_reward_3_Type);
reward[3].Id = txf.GetstringByIndex(_KEY_reward_3_Id);
reward[3].Count = txf.GetintByIndex(_KEY_reward_3_Count);
return true;
}
public QuestEXDesc[] GetQuestListDesc()
{
var res = new QuestEXDesc[questList.Length];
for (var i = 0; i < questList.Length; i++)
{
var ret =QuestEXDescMgr.Instance.GetConfig(questList[i]);
res[i] = ret;
}
return res;
}
}