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//============================================
//--4>:
// Exported by ExcelConfigExport
//
// 此代码为工具根据配置自动生成, 请不要修改
//
//============================================
using System;
using Sog;
using System.Collections.Generic;
#if UNITY_2019_1_OR_NEWER
using GameLogic;
#endif
public partial class RaceChapterDetailDescMgr : IConfigManager
{
//Singleton
private static RaceChapterDetailDescMgr _instance;
private static readonly object syslock = new object();
public static RaceChapterDetailDescMgr Instance { get { if (_instance == null) { lock (syslock) { if (_instance == null) { _instance = new RaceChapterDetailDescMgr(); }}} return _instance; }}
public class ItemData
{
public RaceChapterDetailDesc Item;
public int Line;
public bool ReadAlready;
}
protected SortedList<int, ItemData> m_ItemTable = new SortedList<int, ItemData>();
//for server only, m_readKeyOnly must be false
protected SortedList<int, RaceChapterDetailDesc> m_ItemDescTable = new SortedList<int, RaceChapterDetailDesc>();
public SortedList<int, RaceChapterDetailDesc> ItemTable { get {
if (m_ItemDescTable.Count == 0) { foreach (var item in m_ItemTable) { m_ItemDescTable.Add(item.Key, item.Value.Item); }}
return m_ItemDescTable; } }
private TabBinFile m_tbf;
//private TabTextFile m_tf;
private int m_curAsynKey1;
public override bool InitBin(string fileName, byte[] fileContent)
{
m_ErrorCount = 0;
m_ItemTable.Clear();
m_ItemDescTable.Clear();
m_allRead = false;
m_curAsynKey1 = 0;
m_tbf = new TabBinFile(fileName, fileContent);
while (m_tbf.Next())
{
ItemData itemData = new ItemData() { Item = new RaceChapterDetailDesc() };
var item = itemData.Item;
if (m_readKeyOnly) {m_tbf.SetCurrentCol(0); }
if (item.ReadItemBin(m_tbf, m_readKeyOnly) == false)
{
TraceLog.Error("Failed to InitBin TabManager:{0}, read line error, line: {1}", this.ToString(), m_tbf.CurrentLine);
m_ErrorCount++;
continue;
}
if (m_ItemTable.ContainsKey(item.GetKey1()))
{
TraceLog.Error("Failed to InitBin TabManager:{0}, multi key:{1}, line: {2}", this.ToString(), item.GetKey1(), m_tbf.CurrentLine);
m_ErrorCount++;
continue;
}
m_ItemTable.Add(item.GetKey1(), itemData);
if (m_readKeyOnly)
{
itemData.Line = m_tbf.CurrentLine;
}
else
{
itemData.ReadAlready = true;
}
}
if (!m_readKeyOnly)
{
m_tbf = null;
}
return true;
}
#if UNITY_2019_1_OR_NEWER
public override bool InitBinByIL(string fileName, byte[] fileContent)
{
m_ErrorCount = 0;
m_ItemTable.Clear();
m_tbf = new TabBinFile(fileName, fileContent);
while (m_tbf.Next())
{
ItemData itemData = new ItemData() { Item = new RaceChapterDetailDesc() };
int keyCount = 0;
if(m_readKeyOnly) { keyCount = 1;}
var item = itemData.Item;
item = item.ReadItemInIL(m_tbf, keyCount);
if (item == null)
{
TraceLog.Error("Failed to init TabManager:{0}, read line error, line: {1}", this.ToString(), m_tbf.CurrentLine);
m_ErrorCount++;
continue;
}
if (m_ItemTable.ContainsKey(item.GetKey1()))
{
TraceLog.Error("Failed to init TabManager:{0}, multi key:{1}, line: {2}", this.ToString(), item.GetKey1(), m_tbf.CurrentLine);
m_ErrorCount++;
continue;
}
m_ItemTable.Add(item.GetKey1(), itemData);
if (m_readKeyOnly)
{
itemData.Line = m_tbf.CurrentLine;
}
else
{
itemData.ReadAlready = true;
}
}
return true;
}
#endif
public RaceChapterDetailDesc GetConfig(int key)
{
ItemData itemData;
if (m_ItemTable.TryGetValue(key, out itemData) == false)
{
return null;
}
if(itemData.ReadAlready)
{
return itemData.Item;
}
if (m_tbf == null)
{
TraceLog.Error("Cfg1KeyMgrTemplate.GetConfig Failed fs null TabManager:{ 0}, read line error,", this.ToString());
return null;
}
m_tbf.SetCurrentLine(itemData.Line);
m_tbf.SetCurrentCol(0);
itemData.ReadAlready = true;
if (itemData.Item.ReadItemBin(m_tbf, false) == false)
{
TraceLog.Error("Cfg1KeyMgrTemplate.GetConfig Failed to init TabManager:{0}, read line error, line: {1}", this.ToString(), m_tbf.CurrentLine);
return null;
}
return itemData.Item;
}
public override int AsynReadBin(int maxTimes)
{
int times = 0;
if (m_allRead)
{
return times;
}
if (m_tbf == null)
{
return times;
}
for (; m_curAsynKey1 < m_ItemTable.Count && times < maxTimes; m_curAsynKey1++)
{
var itemData = m_ItemTable.Values[m_curAsynKey1];
if (itemData.ReadAlready)
{
continue;
}
m_tbf.SetCurrentLine(itemData.Line);
m_tbf.SetCurrentCol(0);
itemData.ReadAlready = true;
if (itemData.Item.ReadItemBin(m_tbf, false) == false)
{
TraceLog.Error("Cfg1KeyMgrTemplate.AsynReadBin Failed to init TabManager:{ 0}, read line error, line: { 1}", this.ToString(), m_tbf.CurrentLine);
return times;
}
times++;
}
if (m_curAsynKey1 >= m_ItemTable.Count)
{
m_allRead = true;
m_tbf = null;
}
return times;
}
}
public partial class RaceChapterDetailDesc
{
public static readonly string _KEY_mainlandId = "mainlandId";
public static readonly string _KEY_unlockList_6_0 = "unlockList_6_0";
public static readonly string _KEY_unlockList_6_1 = "unlockList_6_1";
public static readonly string _KEY_unlockList_6_2 = "unlockList_6_2";
public static readonly string _KEY_unlockList_6_3 = "unlockList_6_3";
public static readonly string _KEY_unlockList_6_4 = "unlockList_6_4";
public static readonly string _KEY_unlockList_6_5 = "unlockList_6_5";
public static readonly string _KEY_raceChapter = "raceChapter";
public static readonly string _KEY_raceType = "raceType";
public static readonly string _KEY_raceGroudType = "raceGroudType";
public static readonly string _KEY_raceEnemyNum = "raceEnemyNum";
public static readonly string _KEY_raceEnemyList_7_0 = "raceEnemyList_7_0";
public static readonly string _KEY_raceEnemyList_7_1 = "raceEnemyList_7_1";
public static readonly string _KEY_raceEnemyList_7_2 = "raceEnemyList_7_2";
public static readonly string _KEY_raceEnemyList_7_3 = "raceEnemyList_7_3";
public static readonly string _KEY_raceEnemyList_7_4 = "raceEnemyList_7_4";
public static readonly string _KEY_raceEnemyList_7_5 = "raceEnemyList_7_5";
public static readonly string _KEY_raceEnemyList_7_6 = "raceEnemyList_7_6";
public static readonly string _KEY_ticketNum = "ticketNum";
public static readonly string _KEY_length = "length";
public static readonly string _KEY_racePiece_4_0 = "racePiece_4_0";
public static readonly string _KEY_racePiece_4_1 = "racePiece_4_1";
public static readonly string _KEY_racePiece_4_2 = "racePiece_4_2";
public static readonly string _KEY_racePiece_4_3 = "racePiece_4_3";
public static readonly string _KEY_randomBloodReward = "randomBloodReward";
public static readonly string _KEY_trophyReward_2_0 = "trophyReward_2_0";
public static readonly string _KEY_trophyReward_2_1 = "trophyReward_2_1";
public static readonly string _KEY_bloodReward = "bloodReward";
public static readonly string _KEY_normalRewardType = "normalRewardType";
public static readonly string _KEY_normalRewardId = "normalRewardId";
public static readonly string _KEY_normalRewardNum_2_0 = "normalRewardNum_2_0";
public static readonly string _KEY_normalRewardNum_2_1 = "normalRewardNum_2_1";
public static readonly string _KEY_raceCostNum = "raceCostNum";
public static readonly string _KEY_standard_2_0 = "standard_2_0";
public static readonly string _KEY_standard_2_1 = "standard_2_1";
public static readonly string _KEY_equipLevel = "equipLevel";
public int mainlandId { get; set; } // //关卡id
public int[] unlockList { get; set; } // //解锁需要通关的关卡id
public int raceChapter { get; set; } // //比赛区域,填RaceChapter表id
public int raceType { get; set; } // //比赛级别 1 -G1 2 -G2 3 -G3
public int raceGroudType { get; set; } // //场地类型 1 -草场 2 -沙场
public int raceEnemyNum { get; set; } // //参赛对手数量
public int[] raceEnemyList { get; set; } // //参赛列表,对应RaceEnemy内id
public int ticketNum { get; set; } // //消耗门票数量
public int length { get; set; } // //总长度
public int[] racePiece { get; set; } // //【起跑段】
public int randomBloodReward { get; set; } // //第一名血统奖励概率(万分比)
public int[] trophyReward { get; set; } // //第一名与参与奖奖杯ID
public int bloodReward { get; set; } // //第一名血统奖励ID
public int normalRewardType { get; set; } // //物品奖励类型
public int normalRewardId { get; set; } // //物品id
public int[] normalRewardNum { get; set; } // //第一与参与奖获取数量
public int raceCostNum { get; set; } // //体力消耗影响系数(万分比)
public int[] standard { get; set; } // //推荐血统
public int equipLevel { get; set; } // //推荐训练场等级
public Dictionary<string, Type> listDic = new Dictionary<string, Type>();
public RaceChapterDetailDesc()
{
unlockList = new int[6];
listDic.Add("unlockList", typeof(int));
raceEnemyList = new int[7];
listDic.Add("raceEnemyList", typeof(int));
racePiece = new int[4];
listDic.Add("racePiece", typeof(int));
trophyReward = new int[2];
listDic.Add("trophyReward", typeof(int));
normalRewardNum = new int[2];
listDic.Add("normalRewardNum", typeof(int));
standard = new int[2];
listDic.Add("standard", typeof(int));
}
public int GetKey1() { return mainlandId; }
public bool ReadItem(TabTextFile txf, bool readKeyOnly)
{
mainlandId = txf.Get<int>(_KEY_mainlandId);
if(readKeyOnly) { return true; }
unlockList[0] = txf.Get<int>(_KEY_unlockList_6_0);
unlockList[1] = txf.Get<int>(_KEY_unlockList_6_1);
unlockList[2] = txf.Get<int>(_KEY_unlockList_6_2);
unlockList[3] = txf.Get<int>(_KEY_unlockList_6_3);
unlockList[4] = txf.Get<int>(_KEY_unlockList_6_4);
unlockList[5] = txf.Get<int>(_KEY_unlockList_6_5);
raceChapter = txf.Get<int>(_KEY_raceChapter);
raceType = txf.Get<int>(_KEY_raceType);
raceGroudType = txf.Get<int>(_KEY_raceGroudType);
raceEnemyNum = txf.Get<int>(_KEY_raceEnemyNum);
raceEnemyList[0] = txf.Get<int>(_KEY_raceEnemyList_7_0);
raceEnemyList[1] = txf.Get<int>(_KEY_raceEnemyList_7_1);
raceEnemyList[2] = txf.Get<int>(_KEY_raceEnemyList_7_2);
raceEnemyList[3] = txf.Get<int>(_KEY_raceEnemyList_7_3);
raceEnemyList[4] = txf.Get<int>(_KEY_raceEnemyList_7_4);
raceEnemyList[5] = txf.Get<int>(_KEY_raceEnemyList_7_5);
raceEnemyList[6] = txf.Get<int>(_KEY_raceEnemyList_7_6);
ticketNum = txf.Get<int>(_KEY_ticketNum);
length = txf.Get<int>(_KEY_length);
racePiece[0] = txf.Get<int>(_KEY_racePiece_4_0);
racePiece[1] = txf.Get<int>(_KEY_racePiece_4_1);
racePiece[2] = txf.Get<int>(_KEY_racePiece_4_2);
racePiece[3] = txf.Get<int>(_KEY_racePiece_4_3);
randomBloodReward = txf.Get<int>(_KEY_randomBloodReward);
trophyReward[0] = txf.Get<int>(_KEY_trophyReward_2_0);
trophyReward[1] = txf.Get<int>(_KEY_trophyReward_2_1);
bloodReward = txf.Get<int>(_KEY_bloodReward);
normalRewardType = txf.Get<int>(_KEY_normalRewardType);
normalRewardId = txf.Get<int>(_KEY_normalRewardId);
normalRewardNum[0] = txf.Get<int>(_KEY_normalRewardNum_2_0);
normalRewardNum[1] = txf.Get<int>(_KEY_normalRewardNum_2_1);
raceCostNum = txf.Get<int>(_KEY_raceCostNum);
standard[0] = txf.Get<int>(_KEY_standard_2_0);
standard[1] = txf.Get<int>(_KEY_standard_2_1);
equipLevel = txf.Get<int>(_KEY_equipLevel);
return true;
}
public bool ReadItemBin(TabBinFile txf, bool readKeyOnly)
{
mainlandId = txf.GetintByIndex(_KEY_mainlandId);
if(readKeyOnly) { return true; }
unlockList[0] = txf.GetintByIndex(_KEY_unlockList_6_0);
unlockList[1] = txf.GetintByIndex(_KEY_unlockList_6_1);
unlockList[2] = txf.GetintByIndex(_KEY_unlockList_6_2);
unlockList[3] = txf.GetintByIndex(_KEY_unlockList_6_3);
unlockList[4] = txf.GetintByIndex(_KEY_unlockList_6_4);
unlockList[5] = txf.GetintByIndex(_KEY_unlockList_6_5);
raceChapter = txf.GetintByIndex(_KEY_raceChapter);
raceType = txf.GetintByIndex(_KEY_raceType);
raceGroudType = txf.GetintByIndex(_KEY_raceGroudType);
raceEnemyNum = txf.GetintByIndex(_KEY_raceEnemyNum);
raceEnemyList[0] = txf.GetintByIndex(_KEY_raceEnemyList_7_0);
raceEnemyList[1] = txf.GetintByIndex(_KEY_raceEnemyList_7_1);
raceEnemyList[2] = txf.GetintByIndex(_KEY_raceEnemyList_7_2);
raceEnemyList[3] = txf.GetintByIndex(_KEY_raceEnemyList_7_3);
raceEnemyList[4] = txf.GetintByIndex(_KEY_raceEnemyList_7_4);
raceEnemyList[5] = txf.GetintByIndex(_KEY_raceEnemyList_7_5);
raceEnemyList[6] = txf.GetintByIndex(_KEY_raceEnemyList_7_6);
ticketNum = txf.GetintByIndex(_KEY_ticketNum);
length = txf.GetintByIndex(_KEY_length);
racePiece[0] = txf.GetintByIndex(_KEY_racePiece_4_0);
racePiece[1] = txf.GetintByIndex(_KEY_racePiece_4_1);
racePiece[2] = txf.GetintByIndex(_KEY_racePiece_4_2);
racePiece[3] = txf.GetintByIndex(_KEY_racePiece_4_3);
randomBloodReward = txf.GetintByIndex(_KEY_randomBloodReward);
trophyReward[0] = txf.GetintByIndex(_KEY_trophyReward_2_0);
trophyReward[1] = txf.GetintByIndex(_KEY_trophyReward_2_1);
bloodReward = txf.GetintByIndex(_KEY_bloodReward);
normalRewardType = txf.GetintByIndex(_KEY_normalRewardType);
normalRewardId = txf.GetintByIndex(_KEY_normalRewardId);
normalRewardNum[0] = txf.GetintByIndex(_KEY_normalRewardNum_2_0);
normalRewardNum[1] = txf.GetintByIndex(_KEY_normalRewardNum_2_1);
raceCostNum = txf.GetintByIndex(_KEY_raceCostNum);
standard[0] = txf.GetintByIndex(_KEY_standard_2_0);
standard[1] = txf.GetintByIndex(_KEY_standard_2_1);
equipLevel = txf.GetintByIndex(_KEY_equipLevel);
return true;
}
#if UNITY_2019_1_OR_NEWER
public RaceChapterDetailDesc ReadItemInIL(TabBinFile txf ,int keyCount = 0)
{
byte[] ret = txf.GetLength();
if (ret.Length == 0)
{
return null;
}
return SerializeObj.ConfigDeSerialize<RaceChapterDetailDesc>(this, ret, txf.ColPosList, txf.listPosList, this.listDic, txf.m_stringBlock, keyCount);
}
#endif
}