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31 lines
844 B
31 lines
844 B
1 month ago
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using UnityEngine;
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using XLua;
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namespace XLuaTest
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{
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public class RawObjectTest : MonoBehaviour
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{
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public static void PrintType(object o)
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{
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Debug.Log("type:" + o.GetType() + ", value:" + o);
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}
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// Use this for initialization
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void Start()
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{
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LuaEnv luaenv = new LuaEnv();
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//直接传1234到一个object参数,xLua将选择能保留最大精度的long来传递
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luaenv.DoString("CS.XLuaTest.RawObjectTest.PrintType(1234)");
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//通过一个继承RawObject的类,能实现指明以一个int来传递
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luaenv.DoString("CS.XLuaTest.RawObjectTest.PrintType(CS.XLua.Cast.Int32(1234))");
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luaenv.Dispose();
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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}
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