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1 month ago
using System;
using System.Collections.Generic;
using AOT;
using GAS.Runtime;
using Sirenix.OdinInspector;
using UnityEngine;
namespace CoreGame.Render
{
[CreateAssetMenu(fileName = "GA_RotateHurt", menuName = "GameAsset/Ability/GARotateHurtAsset")]
public class GARotateHurtAsset : AbilityAsset
{
public int geCastPointSelectCfgId;
public int geCatchTargetCfgId;
public int castHurtSkillId;
public int castEffectId;
public float rotateInterval;
public float rotateAngleEachTime;
public float maxDuration;
public string animStateName;
private FName m_AnimStateName;
public FName AnimStateName{
get
{
if (m_AnimStateName.comparisonIndex == 0)
{
m_AnimStateName = UnrealNames.GetFName(animStateName);
}
return m_AnimStateName;
}
}
public int[] triggerIds;
#if UNITY_EDITOR
[ShowInInspector]
[HideReferenceObjectPicker]
[ShowIf("CastPointSelectCfg")]
private GECastPointSelectDesc CastPointSelectCfg =>
GECastPointSelectDescMgr.Instance.GetConfig(geCastPointSelectCfgId);
[ShowInInspector]
[HideReferenceObjectPicker]
[ShowIf("CatchTargetCfg")]
private GECatchTargetDesc CatchTargetCfg =>
GECatchTargetDescMgr.Instance.GetConfig(geCatchTargetCfgId);
[ShowInInspector]
[HideReferenceObjectPicker]
[ShowIf("SkillCfg")]
private SkillDesc SkillCfg => SkillDescMgr.Instance.GetConfig(castHurtSkillId);
[ShowInInspector]
[HideReferenceObjectPicker]
[ShowIf("RenderEffectCfg")]
private RenderEffectDesc RenderEffectCfg => RenderEffectDescMgr.Instance.GetConfig(castEffectId);
#endif
public override Type AbilityType()
{
return typeof(GARotateHurt);
}
}
}