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17 lines
366 B
17 lines
366 B
1 month ago
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using Entitas;
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namespace CoreGame.Render
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{
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[Combat]
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public class BornComponent : IComponent, IReset
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{
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public float delayCreateTime;
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public string bornEffectPath;
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internal ReuseGoData bornEffect;
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public void Reset()
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{
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GoPoolDic.ReleaseGo(bornEffect);
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bornEffect = null;
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}
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}
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}
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