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/*
Sog
2016 by zouwei
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Runtime.Serialization;
using Sog.Log;
using ProtoCSStruct;
namespace Game
{
public class ClaVector {
public float x;
public float y;
public float z;
}
public class ClaPosition
{
public float x;
public float y;
}
public class ClaDungeonEventOne {
public int eventId;
public int id;
public ClaVector position;
public List<int> linkRooms;
}
public class ClaDungeonAreaOne {
public int id;
public ClaVector position;
public ClaPosition size;
public int level;
public List<ClaDungeonEventOne> tiles = new List<ClaDungeonEventOne>();
public List<ClaDungeonEventOne> events = new List<ClaDungeonEventOne>();
}
public class GameDungeonCfg
{
public Dictionary<int, ClaDungeonAreaOne> areas = new Dictionary<int, ClaDungeonAreaOne>();
}
}