diff --git a/临时文档/GridGroupCfg.xlsx b/临时文档/GridGroupCfg.xlsx deleted file mode 100644 index 3e354556..00000000 Binary files a/临时文档/GridGroupCfg.xlsx and /dev/null differ diff --git a/临时文档/GridMonster.xlsx b/临时文档/GridMonster.xlsx deleted file mode 100644 index 53f6f919..00000000 Binary files a/临时文档/GridMonster.xlsx and /dev/null differ diff --git a/临时文档/LevelWaveCfg.xlsx b/临时文档/LevelWaveCfg.xlsx deleted file mode 100644 index d33aa9f7..00000000 Binary files a/临时文档/LevelWaveCfg.xlsx and /dev/null differ diff --git a/临时文档/WaveStructCfg.xlsx b/临时文档/WaveStructCfg.xlsx deleted file mode 100644 index 2ace0aa2..00000000 Binary files a/临时文档/WaveStructCfg.xlsx and /dev/null differ diff --git a/临时文档/怪物生成表格.txt b/临时文档/怪物生成表格.txt deleted file mode 100644 index 670abfbf..00000000 --- a/临时文档/怪物生成表格.txt +++ /dev/null @@ -1,6 +0,0 @@ -先通过 当前关卡id 和 波次id 从LevelWaveCfg中 取出波次的ID; -再通过波次ID取到WaveStructCfg中的波次结构/形状 和 用于填充的 怪物组/怪物ID; -根据怪物组ID/怪物ID生成波次; - - -根据 怪物id 当前关卡 和当前波次 决定怪物最终属性(后面再说) \ No newline at end of file