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4 Commits

Author SHA1 Message Date
Block 42750dc1bc 相机大小 1 month ago
Block 332e840014 一行10个 1 month ago
Block 0e50b45167 场地格子 1 month ago
Block 9eb47f0b69 移速 1 month ago
  1. 2
      client/client/Assets/Scenes/BattleEditor.unity
  2. 2
      client/client/Assets/Scripts/CoreGame/AFramSync/Logic/Component/Level/LevelWaveComponent.cs
  3. 4
      client/client/Assets/Scripts/CoreGame/AFramSync/Shared/CoreGameConfig.cs
  4. BIN
      share/ExcelExport/Excel/Ball/WaveStructCfg.xlsx

2
client/client/Assets/Scenes/BattleEditor.unity

@ -1456,7 +1456,7 @@ Camera:
far clip plane: 1000
field of view: 60
orthographic: 1
orthographic size: 8.6
orthographic size: 9
m_Depth: 0
m_CullingMask:
serializedVersion: 2

2
client/client/Assets/Scripts/CoreGame/AFramSync/Logic/Component/Level/LevelWaveComponent.cs

@ -105,7 +105,7 @@ namespace CoreGame.Logic
public Fixed64 GetDefaultMoveSpeed()
{
return (Fixed64._1 + Fixed64._0_125) / GetTurnLen();
return (Fixed64._1) / GetTurnLen();
}
public void PushGridPieceInst(GridPieceInst inst)

4
client/client/Assets/Scripts/CoreGame/AFramSync/Shared/CoreGameConfig.cs

@ -66,7 +66,7 @@ namespace CoreGame.Shared
public static float AttachOutTime = 5f;
public static Fixed64Vector2 ExtendSize = new Fixed64Vector2(Fixed64._0_50 + 4, 9);
public static Fixed64 TurnTime = Fixed64._2;
public static Fixed64Vector2 ExtendSize = new Fixed64Vector2(Fixed64._0_50 + 5, 10);
public static Fixed64 TurnTime = Fixed64._1;
}
}

BIN
share/ExcelExport/Excel/Ball/WaveStructCfg.xlsx

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