using System.Collections.Generic; using System.Linq; using ProtoCSStruct; namespace Game; public class PowerPassAct : AbstractLoopActivity { public override void OnRoleEnter(PlayerOnGame player) { BattlePassSvc.OnRoleEnter(player,ActivityType.PowerPass); } protected override void OnStateChange(PlayerOnGame player, int actId, ActivityState state) { BattlePassSvc.OnStateChange(player,actId,state); } public override void OnSystemUnlock(PlayerOnGame player, int sysId) { } protected override void OnDailyRefresh(PlayerOnGame player, ref DBActInfo activityInfo) { BattlePassSvc.OnDailyRefresh(player,ref activityInfo); } }