using Sog; namespace PlayerOp { public static class DBServerSelect { private static uint DBServerID = 0; public static void Init(ServerApp app) { // 主备模式下cluster有独立的2套服务器, 每套服务器根据instId连接自己的DBServer int instId = (int)ServerIDUtils.GetInstanceID(app.ServerID); DBServerID = ServerIDUtils.GetLevel0ServerIDByType((int)ServerType.Db, instId); TraceLog.Debug("DBServerSelect.Init DBServerID {0}", ServerIDUtils.IDToString(DBServerID)); } public static uint GetDBServerID() { return DBServerID; } } }