// Copyright ?2013, 2020, Oracle and/or its affiliates. // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License, version 2.0, as // published by the Free Software Foundation. // // This program is also distributed with certain software (including // but not limited to OpenSSL) that is licensed under separate terms, // as designated in a particular file or component or in included license // documentation. The authors of MySQL hereby grant you an // additional permission to link the program and your derivative works // with the separately licensed software that they have included with // MySQL. // // Without limiting anything contained in the foregoing, this file, // which is part of MySQL Connector/NET, is also subject to the // Universal FOSS Exception, version 1.0, a copy of which can be found at // http://oss.oracle.com/licenses/universal-foss-exception. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. // See the GNU General Public License, version 2.0, for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, Inc., // 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA using System; using System.Collections.Generic; using System.Text; namespace MySql.Data.MySqlClient.Replication { /// /// Class that implements Round Robing Load Balancing technique. /// public class ReplicationRoundRobinServerGroup : ReplicationServerGroup { private int nextServer; public ReplicationRoundRobinServerGroup(string name, int retryTime) : base(name, retryTime) { this.nextServer = -1; } /// /// Gets an available server based on Round Robin load balancing. /// /// Flag indicating if the server to return must be a source. /// A object representing the next available server. internal protected override ReplicationServer GetServer(bool isSource) { for (int i = 0; i < this.Servers.Count; i++) { this.nextServer++; if (this.nextServer == this.Servers.Count) { this.nextServer = 0; } ReplicationServer s = this.Servers[this.nextServer]; if (!s.IsAvailable) { continue; } if (isSource && !s.IsSource) { continue; } return s; } return null; } } }