{"text_format":"2","workbook":"xlsx","n_sheets":1,"sheets":["Bullet"],"not_rendered":{"charts":0,"images":0,"macros":0,"external_links":0,"defined_names":1,"comments":1,"pivot_tables":0},"unopened":[],"bounds":{"document_bytes":16777216,"sheet_cells":100000,"run_cost":"one","rows_first":2000,"rows_last":500,"rows_between":2000,"halvings":0,"cell_chars":16384,"cell_head_chars":4096},"cells_cut":0,"cells_raw":0,"read":"whole","date_system":"1900"}

{"sheet":"Bullet","index":0,"n_rows":5,"n_cols":20,"rows_kept":5,"cut":false,"hidden":false,"merged":[]}
["bulletID","name","shootType","scale","shapeType","shapeParam","speed","hitGameplayEffectPath","prefab","firePrefab","toxicPrefab","thunderPrefab","moveParam1","moveParam2","isTriggerHitSkillOnEnd","bornPoint","warningPrefab","warningScale","bounceTimes","extraSkill"]
["int_key","string","ShootType","string","FCollisionShapeType","int[]","string","GasAssetPathDesc.id","string","string","string","string","string","string","int","BindPointType","string","int","string","int"]
["c","c","c","c","c","c","c","c","c","c","c","c","c","c","c","c","c","c","c","c"]
["//飞行物ID","//飞行物名称","//子弹运动轨迹","//缩放","//判定框形状","//判定框参数，万分数","//飞行速度","//调用的技能ID","//资源名","//火元素资源名","//毒元素资源名","//雷元素资源名",null,null,"//达到最大时间或最远距离后是否触发技能","//发射者身上的绑点","//抛物线预警特效","//抛物线预警缩放","//子弹最大可弹射次数","//额外赋予子弹的技能"]
[1,"冲锋枪子弹","Direct","defaultScale","Circle",2500,"SMG_Speed",1,"Effect/CoreGame/Prefab/Eff_Bullet_SMG/Eff_Bullet_SMG_02.prefab",{"$nulls":5},0,"Muzzle"]