namespace CoreGame.Render { public static class RPCConfig { public static bool UseLocalRPC = false; } public enum RpcType { InitEntity = 1, ChangeProp = 2, BattleOption = 3, // 战斗操作 LevelUp = 4, // 升级 KilledMonster = 5, // 击杀怪物 OnBronEntity = 6, // 刷新怪等 OnDropExtBox = 7, // 掉落额外奖励宝箱 BossContinueBattleFinishLayer = 8, //boss 连战 BossContinueBattleIntruder = 9, //boss 连战 BossContinueBattleLeave = 10, //boss 连战 } }