env.build_file_name="_.apk" env.publishChannel="" env.outpath="D:/DockerContainer/nginx_2h/www/" env.subpath="" env.buildUser="" pipeline { environment { unity_app="C:/Application/Unity2022.3.14f1/Editor/Unity.exe" sharePath="${WORKSPACE}/trunk/share" pandora_cli_proj = "${WORKSPACE}/trunk/client" pandora_pro_dir= "${pandora_cli_proj}/client" log_dir="${WORKSPACE}/log/android" build_name="2h_${publishChannel}_${version}_date" disableLog="${disableLog}" lang="en" gameIP="111.231.250.180" maintenanceIP="111.231.250.180" SVN_Credentials=credentials('2H_SVN_TOKEN') feshu_url="8d1b6a92-fd8c-4c58-9e81-b2912ee1a641" } agent { node { label 'windows_1' } } options{ timestamps() } stages { stage('InitPyEnv') { steps{ bat label: '', script:''' java -version python -m pip install -i https://pypi.tuna.tsinghua.edu.cn/simple psutil python -m pip install -i https://pypi.tuna.tsinghua.edu.cn/simple requests python -m pip install -i https://pypi.douban.com/simple xlrd==1.2.0 ''' } } stage('更新cli和share代码') { steps { bat label: '', script:''' cd /D %WORKSPACE% python ./build_ci/u2c/CheckoutShare.py %Branch% all D:/soft/Apache-Subversion-1.10.3/bin/svn.exe false %SVN_Credentials_USR% %SVN_Credentials_PSW% rem python ./build_ci/u2c/CleanSVNUnversioned.py ''' } } stage('替换WxContext文件Context文件') { steps { script { def filePath = "${pandora_cli_proj}/client/Assets/WX-WASM-SDK-V2/Runtime/WxContext.cs" def templateContent = """ namespace WeChatWASM { public class WxContext { public const string CDN = "${CDN_URL}${CDN_SUB_PATH}/"; } } """ echo "filePath is ${filePath}." writeFile(file: filePath, text: templateContent.trim()) echo "WxContext文件已写入到 ${filePath}." def contextFilePath = "${pandora_cli_proj}/client/Assets/Scripts/Base/Context.cs" def contextTemplateContent = """ namespace GM { public static class Context { public static string[] versionIPs = new string[] { "${VERSION_SERVER}" }; public static int versionPort = ${VERSION_SERVER_PORT}; public static string gameIP = "anhei-xcx-websocket.zealshow.com"; // public static int gamePort = 49720; public static int gamePort = 9710; public static string maintenanceIP = "panduola-xcx-websocket.shyxhy.com"; public static string buildMode = "apk"; public static string lang = "zh"; public static string appVersion = "${Version}"; public static string publishChannel = "google_oversea"; public static string connectLobbyIP = gameIP; } } """ writeFile(file: contextFilePath, text: contextTemplateContent.trim()) echo "Context文件已写入到 ${contextFilePath}." } } } stage('编译ExcelExcel 和 pb') { steps { bat label: '', script:''' CHCP 65001 echo %sharePath% cd %sharePath%/protocol call gen.bat nopause cd %sharePath%/protocol_cli call update_client_proto_no_pause.bat cd %sharePath%/ExcelExport python ExportLanguageToText.py call run_SpeedWin.bat nopause ''' } } stage('ProcessTextureFormat') { steps { bat label: '', script:''' %unity_app% -quit -batchmode -buildTarget %target% -projectPath %pandora_pro_dir% -logFile - -executeMethod XAsset.Build.AssetBuildScript.ProcessTextureFormat graph=Assets/ZXToolkit/AssetGraph/Graph/ChangeTextFormat.asset target=%target% ''' } } //apk暂时用offline模式,后面也加入到并行阶段中 // stage('Upload Cdn'){ // when { expression { params.skip_test != true } } // steps // { // bat label:'', // script:''' // cd /D %WORKSPACE%/2h/android_common/ // echo %Version% // python ./UploadCDN.py %Version% %pandora_pro_dir% %CDN_SUB_PATH% %CDN_URL% %UploadRefresh_VersionFile% // ''' // } // } stage('Set Env Value') { steps { script{ // 设置默认渠道 env.publishChannel = "${publishChannel}" ?: "google_oversea" if ("${config_flag}" == "JP") { env.publishChannel = "google_japan" } if ("${config_flag}" == "SEA") { env.publishChannel = "google_southeast" } if ("${config_flag}" == "KR") { env.publishChannel = "google_korea" } if ("${config_flag}" == "ZH") { env.publishChannel = "google_china" } if ("${config_flag}" == "EN") { env.publishChannel = "google_en" } timestamp = new Date().format('yyyyMMddHHmmss') // 构建名称 buid_name = "anhei_${publishChannel}_${version}_${timestamp}" echo "buid_name is: $buid_name" if ("${debug}" == "true") { buid_name = "${buid_name}_debug" } echo "buid_name is $buid_name" // 输出文件名 env.build_file_name = "${buid_name}.apk" if ("${mode}" == "aab") { env.build_file_name = "${buid_name}.aab" } env.subpath = "${env.subpath}/${env.publishChannel}/${target}/${version}/${mode}/${timestamp}" echo "${env.outpath}" env.outpath = "${env.outpath}/${env.subpath}" echo "${env.outpath}" } } } // stage('ProcessPrefabLanguageTexs') // { // steps // { // bat label: '', // script:''' // %unity_app% -quit -batchmode -buildTarget %target% -projectPath %pandora_pro_dir% -logFile - -executeMethod XAsset.Build.AssetBuildScript.ProcessPrefabLanguageTexs graph=Assets/ZXToolkit/AssetGraph/Graph/BuildGraph_Preprocess.asset target=%target% // ''' // } // } stage('Build') { steps { bat label: '', script:''' cd /D %WORKSPACE% python ./build_ci/parallel_builds.py %target% \ %unity_app% \ %pandora_cli_proj% \ "C:/Program Files/Java/jdk-11/bin/java.exe" \ "C:/Application/Unity2022.3.14f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools/gradle/lib/gradle-launcher-7.2.jar" \ %outpath% \ %build_file_name% \ %debug% %version% %disableLog% %mode% %publishChannel% %lang% \ %isUsingUWATools% %config_flag% ".." %useCustomPackagename% %isUsingUWAPoco% if not exist %outpath%/%build_file_name% ( echo "apk or aab not exist" exit /b 1 ) ''' } } // stage('ProcessAabNoSplitRes') // { // steps // { // bat label: '', // script:''' // if "%mode%"=="aab" ( // echo "process aab" // %unity_app% -quit -batchmode -buildTarget %target% -projectPath %pandora_pro_dir% -logFile - -executeMethod XAsset.Build.AssetBuildScript.ProcessAabNoSplitRes graph=Assets/ZXToolkit/AssetGraph/Graph/BuildGraph_Aab_PostProcess.asset target=$target$ outpath=%outpath%/%build_file_name% // ) // ''' // } // } // stage('post process') // { // steps // { // bat label: '', // script:''' // cd /D %WORKSPACE% // python ./build_ci/cache_files.py %WORKSPACE% pandora_cli_proj/pandora/ProjectSettings/ProjectSettings.asset tmp/orgin/ProjectSettings.asset tmp/cache/ProjectSettings.asset true // ''' // } // } } post { success { wrap([$class: 'BuildUser']) { script { env.buildUser = "${BUILD_USER}" } } script { currentBuild.description = """
点击下载: 2h_${version}
""" } // buildName "#${BUILD_NUMBER} ---> ${version}" // buildDescription "点击下载: pandora_${version}" //sh label: '', script: """sh ${u2china_share_proj}/JenkinsFile/feishu_buildPackage.sh ${buildUser} ${appVersion} SUCCESS ${JOB_NAME} apk""" // bat label: '', // script:''' // "C:/Program Files/Git/bin/sh.exe" %WORKSPACE%/build_ci/u2c/feishu_buildPackage.sh %buildUser% %Branch% SUCCESS "%config_flag%-%mode%" %build_file_name% %subpath% %feshu_url% // ''' } failure { wrap([$class: 'BuildUser']) { script { env.buildUser = "${BUILD_USER}" echo "FAILURE" } } //sh label: '', script: """sh ${u2china_share_proj}/JenkinsFile/feishu_buildPackage.sh ${buildUser} ${appVersion} FAILURE ${JOB_NAME} apk""" // bat label: '', // script:''' // "C:/Program Files/Git/bin/sh.exe" %WORKSPACE%/build_ci/u2c/feishu_buildPackage.sh %buildUser% %Branch% FAILURE "%config_flag%-%mode%" %build_file_name% %subpath% %feshu_url% // ''' } } }