@echo off set UnityPath=%WIN_UNITY_PATH% del /f /s /q %cd%\build-android-output\*.* echo build start: %time% REM unity path set UNITY_PATH=%UnityPath% set UNITY_LOG_PATH=%cd%\build-android-output\unity_log.txt set Local_Path=%cd%\.. REM set build_path=%cd% cd %Local_Path% set UNITY_PROJECT_PATH=%cd% set TARGET=%BUILD_PLAYER_NAME% set EXPORT_PATH=%Local_Path%\build\Android\ cd .. rd /s /Q %EXPORT_PATH% set UNITY_METHOD_NAME=H3DBuild.ContentPipeline.BuildPlayerCmd del /f /s /q %EXPORT_PATH%\*.* %UNITY_PATH% -quit -batchmode -logFile %UNITY_LOG_PATH% -projectPath %UNITY_PROJECT_PATH% -executeMethod %UNITY_METHOD_NAME% -buildName %TARGET% -buildTarget Android if %errorlevel% == 0 (echo successed ) else (echo fail please see unity_log.txt) echo build end: %time%