//============================================ //--4>: // Exported by ExcelConfigExport // // 此代码为工具根据配置自动生成, 请不要修改 // //============================================ using System; using Sog; using System.Collections.Generic; using Newtonsoft.Json.Linq; using System.IO; using System.Linq; public partial class ChapterBattleDescMgr : IConfigManager { //Singleton private static ChapterBattleDescMgr _instance; private static readonly object syslock = new object(); public static ChapterBattleDescMgr Instance { get { if (_instance == null) { lock (syslock) { if (_instance == null) { _instance = new ChapterBattleDescMgr(); }}} return _instance; }} public class ItemData { public ChapterBattleDesc Item; public int Line; public bool ReadAlready; } protected Dictionary m_ItemTable = new (); protected Dictionary n_ItemTable = new (); //for server only, m_readKeyOnly must be false protected SortedList m_ItemDescTable = new (); public SortedList ItemTable { get { if (m_ItemDescTable.Count == 0) { foreach (var item in m_ItemTable) { m_ItemDescTable.Add(item.Key, item.Value.Item); }} return m_ItemDescTable; } } private TabBinFile m_tbf; //private TabTextFile m_tf; private int m_curAsynKey1; public override bool InitBin(string fileName, byte[] fileContent) { m_ErrorCount = 0; m_ItemTable.Clear(); n_ItemTable.Clear(); m_ItemDescTable.Clear(); m_allRead = false; m_curAsynKey1 = 0; m_tbf = new TabBinFile(fileName, fileContent); while (m_tbf.Next()) { ItemData itemData = new ItemData() { Item = new ChapterBattleDesc() }; var item = itemData.Item; if (m_readKeyOnly) {m_tbf.SetCurrentCol(0); } if (item.ReadItemBin(m_tbf, m_readKeyOnly) == false) { TraceLog.Error("Failed to InitBin TabManager:{0}, read line error, line: {1}", this.ToString(), m_tbf.CurrentLine); m_ErrorCount++; continue; } if (m_ItemTable.ContainsKey(item.GetKey1())) { TraceLog.Error("Failed to InitBin TabManager:{0}, multi key:{1}, line: {2}", this.ToString(), item.GetKey1(), m_tbf.CurrentLine); m_ErrorCount++; continue; } m_ItemTable.Add(item.GetKey1(), itemData); n_ItemTable.Add(item.InternalId, item); if (m_readKeyOnly) { itemData.Line = m_tbf.CurrentLine; } else { itemData.ReadAlready = true; } } if (!m_readKeyOnly) { m_tbf = null; } return true; } public ChapterBattleDesc GetConfig(int key) { ItemData itemData; if (m_ItemTable.TryGetValue(key, out itemData) == false) { return null; } if(itemData.ReadAlready) { return itemData.Item; } if (m_tbf == null) { TraceLog.Error("Cfg1KeyMgrTemplate.GetConfig Failed fs null TabManager:{ 0}, read line error,", this.ToString()); return null; } m_tbf.SetCurrentLine(itemData.Line); m_tbf.SetCurrentCol(0); itemData.ReadAlready = true; if (itemData.Item.ReadItemBin(m_tbf, false) == false) { TraceLog.Error("Cfg1KeyMgrTemplate.GetConfig Failed to init TabManager:{0}, read line error, line: {1}", this.ToString(), m_tbf.CurrentLine); return null; } return itemData.Item; } public ChapterBattleDesc GetConfigByInternal(int internalId) { var desc = n_ItemTable.GetValueOrDefault(internalId, null); if (desc == null) { TraceLog.Error("Cfg1KeyMgrTemplate.Get by InternalId Failed fs null TabManager:{0}, internalId={1},read line error,", this.ToString(), internalId); } return desc; } } public partial class ChapterBattleDesc { public static readonly string _KEY_InternalId = "InternalId"; public static readonly string _KEY_chapterBattleId = "chapterBattleId"; public static readonly string _KEY_nextChapterBattleId = "nextChapterBattleId"; public static readonly string _KEY_chapterIndex = "chapterIndex"; public static readonly string _KEY_chapterBattleType = "chapterBattleType"; public static readonly string _KEY_chapterBattleCost = "chapterBattleCost"; public static readonly string _KEY_chapterBattleFailReturn = "chapterBattleFailReturn"; public static readonly string _KEY_chapterBattleMap = "chapterBattleMap"; public static readonly string _KEY_firstChapterBattleStageId = "firstChapterBattleStageId"; public static readonly string _KEY_altarId = "altarId"; public static readonly string _KEY_altarPos = "altarPos"; public static readonly string _KEY_chapterBattleLimitedTime = "chapterBattleLimitedTime"; public static readonly string _KEY_isRevive = "isRevive"; public static readonly string _KEY_isChange = "isChange"; public static readonly string _KEY_chapterPower = "chapterPower"; public static readonly string _KEY_sweepReward = "sweepReward"; public static readonly string _KEY_manualReward = "manualReward"; /// /// 内部ID /// public int InternalId { get; set; } /// /// 关卡id /// public int chapterBattleId { get; set; } /// /// 下个关卡id /// public int nextChapterBattleId { get; set; } /// /// 索引序号 /// public int chapterIndex { get; set; } /// /// 关卡类型 /// public ChapterBattleType chapterBattleType { get; set; } /// /// 消耗体力道具数量 /// public int chapterBattleCost { get; set; } /// /// 失败/退出返还体力道具数量 /// public int chapterBattleFailReturn { get; set; } /// /// 关卡地图 填预制体名 /// public string chapterBattleMap { get; set; } /// /// 第一波Id ChapterBattleStage表 /// public int firstChapterBattleStageId { get; set; } /// /// 祭坛Id Altar表 /// public int[] altarId { get; set; } /// /// 祭坛位置 /// public int[] altarPos { get; set; } /// /// 关卡限时(秒) /// public int chapterBattleLimitedTime { get; set; } /// /// 是否可复活 /// public ReviveType isRevive { get; set; } /// /// 是否可更换装备/天赋 /// public Bool isChange { get; set; } /// /// 战力压制数值 /// public int chapterPower { get; set; } /// /// 奖励RewardId /// public string sweepReward { get; set; } /// /// 关卡速通奖励 Reward表 /// public string manualReward { get; set; } public Dictionary listDic = new Dictionary(); public ChapterBattleDesc() { } public int GetKey1() { return chapterBattleId; } public bool ReadItemBin(TabBinFile txf, bool readKeyOnly) { InternalId = txf.GetintByIndex(_KEY_InternalId); chapterBattleId = txf.GetintByIndex(_KEY_chapterBattleId); if(readKeyOnly) { return true; } nextChapterBattleId = txf.GetintByIndex(_KEY_nextChapterBattleId); chapterIndex = txf.GetintByIndex(_KEY_chapterIndex); chapterBattleType = (ChapterBattleType)txf.GetintByIndex(_KEY_chapterBattleType); chapterBattleCost = txf.GetintByIndex(_KEY_chapterBattleCost); chapterBattleFailReturn = txf.GetintByIndex(_KEY_chapterBattleFailReturn); chapterBattleMap = txf.GetstringByIndex(_KEY_chapterBattleMap); firstChapterBattleStageId = txf.GetintByIndex(_KEY_firstChapterBattleStageId); altarId = txf.GetintArrayByIndex(_KEY_altarId); altarPos = txf.GetintArrayByIndex(_KEY_altarPos); chapterBattleLimitedTime = txf.GetintByIndex(_KEY_chapterBattleLimitedTime); isRevive = (ReviveType)txf.GetintByIndex(_KEY_isRevive); isChange = (Bool)txf.GetintByIndex(_KEY_isChange); chapterPower = txf.GetintByIndex(_KEY_chapterPower); sweepReward = txf.GetstringByIndex(_KEY_sweepReward); manualReward = txf.GetstringByIndex(_KEY_manualReward); return true; } public ChapterBattleStageDesc GetFirstChapterBattleStageIdDesc() { return ChapterBattleStageDescMgr.Instance.GetConfig(firstChapterBattleStageId); } public AltarDesc[] GetAltarIdDesc() { var res = new AltarDesc[altarId.Length]; for (var i = 0; i < altarId.Length; i++) { var ret =AltarDescMgr.Instance.GetConfig(altarId[i]); res[i] = ret; } return res; } public RewardDesc GetManualRewardDesc() { return RewardDescMgr.Instance.GetConfig(manualReward); } }