//============================================ //--4>: // Exported by ExcelConfigExport // // 此代码为工具根据配置自动生成, 请不要修改 // //============================================ using System; using Sog; using System.Collections.Generic; #if UNITY_2019_1_OR_NEWER using GameLogic; #endif public partial class EquipEnchantPropDescMgr : IConfigManager { //Singleton private static EquipEnchantPropDescMgr _instance; private static readonly object syslock = new object(); public static EquipEnchantPropDescMgr Instance { get { if (_instance == null) { lock (syslock) { if (_instance == null) { _instance = new EquipEnchantPropDescMgr(); }}} return _instance; }} public class ItemData { public EquipEnchantPropDesc Item; public int Line; public bool ReadAlready; } protected SortedList> m_ItemTable = new SortedList>(); //for server only, m_readKeyOnly must be false protected SortedList> m_ItemDescTable = new SortedList>(); public SortedList> ItemTable { get { if (m_ItemDescTable.Count != m_ItemTable.Count) { foreach (var list in m_ItemTable) { if (m_ItemDescTable.ContainsKey(list.Key) == false) { GetGroup(list.Key);} // GetGroup里会添加 } } return m_ItemDescTable; } } private TabBinFile m_tbf; //private TabTextFile m_tf; private int m_curAsynKey1; private int m_curAsynKey2; public override bool InitBin(string fileName, byte[] fileContent) { m_ErrorCount = 0; m_ItemTable.Clear(); m_ItemDescTable.Clear(); m_allRead = false; m_curAsynKey1 = 0; m_curAsynKey2 = 0; m_tbf = new TabBinFile(fileName, fileContent); while (m_tbf.Next()) { ItemData itemData = new ItemData() { Item = new EquipEnchantPropDesc() }; var item = itemData.Item; if (m_readKeyOnly) {m_tbf.SetCurrentCol(0); } if (item.ReadItemBin(m_tbf, m_readKeyOnly) == false) { TraceLog.Error("Failed to init TabManager:{0}, read line error, line: {1}", this.ToString(), m_tbf.CurrentLine); m_ErrorCount++; return false; } if (m_ItemTable.ContainsKey(item.GetKey1()) == false) { m_ItemTable.Add(item.GetKey1(), new SortedList()); } else if (m_ItemTable[item.GetKey1()].ContainsKey(item.GetKey2())) { TraceLog.Error("Failed to init TabManager:{0}, multi key1:{1}, key2: {2}, line: {3}",this.ToString(), item.GetKey1(), item.GetKey2(), m_tbf.CurrentLine); m_ErrorCount++; return false; } m_ItemTable[item.GetKey1()].Add(item.GetKey2(), itemData); if (m_readKeyOnly) { itemData.Line = m_tbf.CurrentLine; } else { itemData.ReadAlready = true; } } if (!m_readKeyOnly) { m_tbf = null; } return true; } #if UNITY_2019_1_OR_NEWER public override bool InitBinByIL(string fileName, byte[] fileContent) { m_ErrorCount = 0; m_ItemTable.Clear(); m_tbf = new TabBinFile(fileName, fileContent); while (m_tbf.Next()) { ItemData itemData = new ItemData() { Item = new EquipEnchantPropDesc() }; int keyCount = 0; if(m_readKeyOnly) {keyCount = 2;} var item = itemData.Item; item = item.ReadItemInIL(m_tbf, keyCount); if (item == null) { TraceLog.Error("Failed to init TabManager:{0}, read line error, line: {1}", this.ToString(), m_tbf.CurrentLine); m_ErrorCount++; continue; } if (m_ItemTable.ContainsKey(item.GetKey1()) == false) { m_ItemTable.Add(item.GetKey1(), new SortedList()); } else if (m_ItemTable[item.GetKey1()].ContainsKey(item.GetKey2())) { TraceLog.Error("Failed to init TabManager:{0}, multi key1:{1}, key2: {2}, line: {3}",this.ToString(), item.GetKey1(), item.GetKey2(), m_tbf.CurrentLine); m_ErrorCount++; return false; } m_ItemTable[item.GetKey1()].Add(item.GetKey2(), itemData); if (m_readKeyOnly) { itemData.Line = m_tbf.CurrentLine; } else { itemData.ReadAlready = true; } } return true; } #endif public EquipEnchantPropDesc GetConfig(int key1, int key2) { SortedList itemDataGroup; m_ItemTable.TryGetValue(key1, out itemDataGroup); if (itemDataGroup == null) { return null; } ItemData itemData; itemDataGroup.TryGetValue(key2, out itemData); if(itemData == null) { return null; } if(itemData.ReadAlready) { return itemData.Item; } m_tbf.SetCurrentLine(itemData.Line); m_tbf.SetCurrentCol(0); itemData.ReadAlready = true; if (m_tbf == null) { TraceLog.Error("Cfg1KeyMgrTemplate.GetConfig Failed fs null TabManager:{ 0}, read line error", this.ToString()); return null; } if (itemData.Item.ReadItemBin(m_tbf, false) == false) { TraceLog.Error("Cfg1KeyMgrTemplate.GetConfig Failed to init TabManager:{0}, read line error, line: {1}", this.ToString(), m_tbf.CurrentLine); return null; } return itemData.Item; } public int GetCountKey1(int key1) { int allCount = 0; var group = GetGroup(key1); if(group != null) { allCount = group.Count; } return allCount; } //GetGroup的时候如果是延迟读取的,一次性读取整个group public SortedList GetGroup(int key1) { SortedList itemDataGroup; m_ItemTable.TryGetValue(key1, out itemDataGroup); if (itemDataGroup == null) { return null; } if(m_ItemDescTable.ContainsKey(key1)) { return m_ItemDescTable[key1]; } var group = new SortedList(); foreach (var item in itemDataGroup) { if(item.Value.ReadAlready == false) { GetConfig(key1, item.Key); } group.Add(item.Key, item.Value.Item); } m_ItemDescTable.Add(key1, group); return group; } public bool Has(int key1, int key2) { return m_ItemTable.ContainsKey(key1) && m_ItemTable[key1].ContainsKey(key2); } public override int AsynReadBin(int maxTimes) { int times = 0; if (m_allRead) { return times; } if (m_tbf == null) { return times; } while (times < maxTimes && m_curAsynKey1 < m_ItemTable.Count) { var group = m_ItemTable.Values[m_curAsynKey1]; if (m_curAsynKey2 >= group.Count) { m_curAsynKey2 = 0; m_curAsynKey1++; continue; } var itemData = group.Values[m_curAsynKey2]; if (itemData.ReadAlready) { m_curAsynKey2++; continue; } m_tbf.SetCurrentLine(itemData.Line); m_tbf.SetCurrentCol(0); itemData.ReadAlready = true; if (itemData.Item.ReadItemBin(m_tbf, false) == false) { TraceLog.Error("Cfg1KeyMgrTemplate.AsynReadBin Failed to init TabManager:{ 0}, read line error, line: { 1}", this.ToString(), m_tbf.CurrentLine); return times; } m_curAsynKey2++; times++; } if (m_curAsynKey1 >= m_ItemTable.Count) { m_allRead = true; m_tbf = null; } return times; } } public partial class EquipEnchantPropDesc { public static readonly string _KEY_pos = "pos"; public static readonly string _KEY_level = "level"; public static readonly string _KEY_levelUpExp = "levelUpExp"; public static readonly string _KEY_propId_3_0 = "propId_3_0"; public static readonly string _KEY_propId_3_1 = "propId_3_1"; public static readonly string _KEY_propId_3_2 = "propId_3_2"; public static readonly string _KEY_propValue_3_0 = "propValue_3_0"; public static readonly string _KEY_propValue_3_1 = "propValue_3_1"; public static readonly string _KEY_propValue_3_2 = "propValue_3_2"; public static readonly string _KEY_costGold = "costGold"; public static readonly string _KEY_costType_4_0 = "costType_4_0"; public static readonly string _KEY_costType_4_1 = "costType_4_1"; public static readonly string _KEY_costType_4_2 = "costType_4_2"; public static readonly string _KEY_costType_4_3 = "costType_4_3"; public static readonly string _KEY_costId_4_0 = "costId_4_0"; public static readonly string _KEY_costId_4_1 = "costId_4_1"; public static readonly string _KEY_costId_4_2 = "costId_4_2"; public static readonly string _KEY_costId_4_3 = "costId_4_3"; public static readonly string _KEY_costValue_4_0 = "costValue_4_0"; public static readonly string _KEY_costValue_4_1 = "costValue_4_1"; public static readonly string _KEY_costValue_4_2 = "costValue_4_2"; public static readonly string _KEY_costValue_4_3 = "costValue_4_3"; public int pos { get; set; } // //位置 public int level { get; set; } // //附魔等级 public int levelUpExp { get; set; } // //附魔升至下个等级所需经验 public int[] propId { get; set; } // //当前等级附魔强化属性类型 public int[] propValue { get; set; } // //当前等级附魔强化,仅针对当前装备属性值(万分比) public int costGold { get; set; } // //当前等级附魔消耗金币数 public int[] costType { get; set; } // //当前等级附魔消耗类型 public int[] costId { get; set; } // //当前等级附魔消耗id public int[] costValue { get; set; } // //当前等级附魔消耗数量 public Dictionary listDic = new Dictionary(); public EquipEnchantPropDesc() { propId = new int[3]; listDic.Add("propId", typeof(int)); propValue = new int[3]; listDic.Add("propValue", typeof(int)); costType = new int[4]; listDic.Add("costType", typeof(int)); costId = new int[4]; listDic.Add("costId", typeof(int)); costValue = new int[4]; listDic.Add("costValue", typeof(int)); } public int GetKey1() { return pos; } public int GetKey2() { return level; } public bool ReadItem(TabTextFile txf, bool readKeyOnly) { pos = txf.Get(_KEY_pos); level = txf.Get(_KEY_level); if(readKeyOnly) { return true; } levelUpExp = txf.Get(_KEY_levelUpExp); propId[0] = txf.Get(_KEY_propId_3_0); propId[1] = txf.Get(_KEY_propId_3_1); propId[2] = txf.Get(_KEY_propId_3_2); propValue[0] = txf.Get(_KEY_propValue_3_0); propValue[1] = txf.Get(_KEY_propValue_3_1); propValue[2] = txf.Get(_KEY_propValue_3_2); costGold = txf.Get(_KEY_costGold); costType[0] = txf.Get(_KEY_costType_4_0); costType[1] = txf.Get(_KEY_costType_4_1); costType[2] = txf.Get(_KEY_costType_4_2); costType[3] = txf.Get(_KEY_costType_4_3); costId[0] = txf.Get(_KEY_costId_4_0); costId[1] = txf.Get(_KEY_costId_4_1); costId[2] = txf.Get(_KEY_costId_4_2); costId[3] = txf.Get(_KEY_costId_4_3); costValue[0] = txf.Get(_KEY_costValue_4_0); costValue[1] = txf.Get(_KEY_costValue_4_1); costValue[2] = txf.Get(_KEY_costValue_4_2); costValue[3] = txf.Get(_KEY_costValue_4_3); return true; } public bool ReadItemBin(TabBinFile txf, bool readKeyOnly) { pos = txf.GetintByIndex(_KEY_pos); level = txf.GetintByIndex(_KEY_level); if(readKeyOnly) { return true; } levelUpExp = txf.GetintByIndex(_KEY_levelUpExp); propId[0] = txf.GetintByIndex(_KEY_propId_3_0); propId[1] = txf.GetintByIndex(_KEY_propId_3_1); propId[2] = txf.GetintByIndex(_KEY_propId_3_2); propValue[0] = txf.GetintByIndex(_KEY_propValue_3_0); propValue[1] = txf.GetintByIndex(_KEY_propValue_3_1); propValue[2] = txf.GetintByIndex(_KEY_propValue_3_2); costGold = txf.GetintByIndex(_KEY_costGold); costType[0] = txf.GetintByIndex(_KEY_costType_4_0); costType[1] = txf.GetintByIndex(_KEY_costType_4_1); costType[2] = txf.GetintByIndex(_KEY_costType_4_2); costType[3] = txf.GetintByIndex(_KEY_costType_4_3); costId[0] = txf.GetintByIndex(_KEY_costId_4_0); costId[1] = txf.GetintByIndex(_KEY_costId_4_1); costId[2] = txf.GetintByIndex(_KEY_costId_4_2); costId[3] = txf.GetintByIndex(_KEY_costId_4_3); costValue[0] = txf.GetintByIndex(_KEY_costValue_4_0); costValue[1] = txf.GetintByIndex(_KEY_costValue_4_1); costValue[2] = txf.GetintByIndex(_KEY_costValue_4_2); costValue[3] = txf.GetintByIndex(_KEY_costValue_4_3); return true; } #if UNITY_2019_1_OR_NEWER public EquipEnchantPropDesc ReadItemInIL(TabBinFile txf ,int keyCount = 0) { byte[] ret = txf.GetLength(); if (ret.Length == 0) { return null; } return SerializeObj.ConfigDeSerialize(this, ret, txf.ColPosList, txf.listPosList, this.listDic, txf.m_stringBlock, keyCount); } #endif }