//============================================ //--4>: // Exported by ExcelConfigExport // // 此代码为工具根据配置自动生成, 请不要修改 // //============================================ using System; using Sog; using System.Collections.Generic; #if UNITY_2019_1_OR_NEWER using GameLogic; #endif public partial class RaceBaseDescMgr : IConfigManager { //Singleton private static RaceBaseDescMgr _instance; private static readonly object syslock = new object(); public static RaceBaseDescMgr Instance { get { if (_instance == null) { lock (syslock) { if (_instance == null) { _instance = new RaceBaseDescMgr(); }}} return _instance; }} public class ItemData { public RaceBaseDesc Item; public int Line; public bool ReadAlready; } protected SortedList> m_ItemTable = new SortedList>(); //for server only, m_readKeyOnly must be false protected SortedList> m_ItemDescTable = new SortedList>(); public SortedList> ItemTable { get { if (m_ItemDescTable.Count != m_ItemTable.Count) { foreach (var list in m_ItemTable) { if (m_ItemDescTable.ContainsKey(list.Key) == false) { GetGroup(list.Key);} // GetGroup里会添加 } } return m_ItemDescTable; } } private TabBinFile m_tbf; //private TabTextFile m_tf; private int m_curAsynKey1; private int m_curAsynKey2; public override bool InitBin(string fileName, byte[] fileContent) { m_ErrorCount = 0; m_ItemTable.Clear(); m_ItemDescTable.Clear(); m_allRead = false; m_curAsynKey1 = 0; m_curAsynKey2 = 0; m_tbf = new TabBinFile(fileName, fileContent); while (m_tbf.Next()) { ItemData itemData = new ItemData() { Item = new RaceBaseDesc() }; var item = itemData.Item; if (m_readKeyOnly) {m_tbf.SetCurrentCol(0); } if (item.ReadItemBin(m_tbf, m_readKeyOnly) == false) { TraceLog.Error("Failed to init TabManager:{0}, read line error, line: {1}", this.ToString(), m_tbf.CurrentLine); m_ErrorCount++; return false; } if (m_ItemTable.ContainsKey(item.GetKey1()) == false) { m_ItemTable.Add(item.GetKey1(), new SortedList()); } else if (m_ItemTable[item.GetKey1()].ContainsKey(item.GetKey2())) { TraceLog.Error("Failed to init TabManager:{0}, multi key1:{1}, key2: {2}, line: {3}",this.ToString(), item.GetKey1(), item.GetKey2(), m_tbf.CurrentLine); m_ErrorCount++; return false; } m_ItemTable[item.GetKey1()].Add(item.GetKey2(), itemData); if (m_readKeyOnly) { itemData.Line = m_tbf.CurrentLine; } else { itemData.ReadAlready = true; } } if (!m_readKeyOnly) { m_tbf = null; } return true; } #if UNITY_2019_1_OR_NEWER public override bool InitBinByIL(string fileName, byte[] fileContent) { m_ErrorCount = 0; m_ItemTable.Clear(); m_tbf = new TabBinFile(fileName, fileContent); while (m_tbf.Next()) { ItemData itemData = new ItemData() { Item = new RaceBaseDesc() }; int keyCount = 0; if(m_readKeyOnly) {keyCount = 2;} var item = itemData.Item; item = item.ReadItemInIL(m_tbf, keyCount); if (item == null) { TraceLog.Error("Failed to init TabManager:{0}, read line error, line: {1}", this.ToString(), m_tbf.CurrentLine); m_ErrorCount++; continue; } if (m_ItemTable.ContainsKey(item.GetKey1()) == false) { m_ItemTable.Add(item.GetKey1(), new SortedList()); } else if (m_ItemTable[item.GetKey1()].ContainsKey(item.GetKey2())) { TraceLog.Error("Failed to init TabManager:{0}, multi key1:{1}, key2: {2}, line: {3}",this.ToString(), item.GetKey1(), item.GetKey2(), m_tbf.CurrentLine); m_ErrorCount++; return false; } m_ItemTable[item.GetKey1()].Add(item.GetKey2(), itemData); if (m_readKeyOnly) { itemData.Line = m_tbf.CurrentLine; } else { itemData.ReadAlready = true; } } return true; } #endif public RaceBaseDesc GetConfig(int key1, int key2) { SortedList itemDataGroup; m_ItemTable.TryGetValue(key1, out itemDataGroup); if (itemDataGroup == null) { return null; } ItemData itemData; itemDataGroup.TryGetValue(key2, out itemData); if(itemData == null) { return null; } if(itemData.ReadAlready) { return itemData.Item; } m_tbf.SetCurrentLine(itemData.Line); m_tbf.SetCurrentCol(0); itemData.ReadAlready = true; if (m_tbf == null) { TraceLog.Error("Cfg1KeyMgrTemplate.GetConfig Failed fs null TabManager:{ 0}, read line error", this.ToString()); return null; } if (itemData.Item.ReadItemBin(m_tbf, false) == false) { TraceLog.Error("Cfg1KeyMgrTemplate.GetConfig Failed to init TabManager:{0}, read line error, line: {1}", this.ToString(), m_tbf.CurrentLine); return null; } return itemData.Item; } public int GetCountKey1(int key1) { int allCount = 0; var group = GetGroup(key1); if(group != null) { allCount = group.Count; } return allCount; } //GetGroup的时候如果是延迟读取的,一次性读取整个group public SortedList GetGroup(int key1) { SortedList itemDataGroup; m_ItemTable.TryGetValue(key1, out itemDataGroup); if (itemDataGroup == null) { return null; } if(m_ItemDescTable.ContainsKey(key1)) { return m_ItemDescTable[key1]; } var group = new SortedList(); foreach (var item in itemDataGroup) { if(item.Value.ReadAlready == false) { GetConfig(key1, item.Key); } group.Add(item.Key, item.Value.Item); } m_ItemDescTable.Add(key1, group); return group; } public bool Has(int key1, int key2) { return m_ItemTable.ContainsKey(key1) && m_ItemTable[key1].ContainsKey(key2); } public override int AsynReadBin(int maxTimes) { int times = 0; if (m_allRead) { return times; } if (m_tbf == null) { return times; } while (times < maxTimes && m_curAsynKey1 < m_ItemTable.Count) { var group = m_ItemTable.Values[m_curAsynKey1]; if (m_curAsynKey2 >= group.Count) { m_curAsynKey2 = 0; m_curAsynKey1++; continue; } var itemData = group.Values[m_curAsynKey2]; if (itemData.ReadAlready) { m_curAsynKey2++; continue; } m_tbf.SetCurrentLine(itemData.Line); m_tbf.SetCurrentCol(0); itemData.ReadAlready = true; if (itemData.Item.ReadItemBin(m_tbf, false) == false) { TraceLog.Error("Cfg1KeyMgrTemplate.AsynReadBin Failed to init TabManager:{ 0}, read line error, line: { 1}", this.ToString(), m_tbf.CurrentLine); return times; } m_curAsynKey2++; times++; } if (m_curAsynKey1 >= m_ItemTable.Count) { m_allRead = true; m_tbf = null; } return times; } } public partial class RaceBaseDesc { public partial class BaseAtt { public int min{ get; set; } // 0//初始体力 最小值 public int max{ get; set; } // 0//初始体力 最大值 } public static readonly string _KEY_generation = "generation"; public static readonly string _KEY_id = "id"; public static readonly string _KEY_blood = "blood"; public static readonly string _KEY_style = "style"; public static readonly string _KEY_groundGrass = "groundGrass"; public static readonly string _KEY_groundDust = "groundDust"; public static readonly string _KEY_raceGrade_5_0 = "raceGrade_5_0"; public static readonly string _KEY_raceGrade_5_1 = "raceGrade_5_1"; public static readonly string _KEY_raceGrade_5_2 = "raceGrade_5_2"; public static readonly string _KEY_raceGrade_5_3 = "raceGrade_5_3"; public static readonly string _KEY_raceGrade_5_4 = "raceGrade_5_4"; public static readonly string _KEY_baseAtt_0_min = "baseAtt_0_min"; public static readonly string _KEY_baseAtt_0_max = "baseAtt_0_max"; public static readonly string _KEY_baseAtt_1_min = "baseAtt_1_min"; public static readonly string _KEY_baseAtt_1_max = "baseAtt_1_max"; public static readonly string _KEY_baseAtt_2_min = "baseAtt_2_min"; public static readonly string _KEY_baseAtt_2_max = "baseAtt_2_max"; public static readonly string _KEY_baseAtt_3_min = "baseAtt_3_min"; public static readonly string _KEY_baseAtt_3_max = "baseAtt_3_max"; public static readonly string _KEY_baseAtt_4_min = "baseAtt_4_min"; public static readonly string _KEY_baseAtt_4_max = "baseAtt_4_max"; public static readonly string _KEY_maxAttr_5_0 = "maxAttr_5_0"; public static readonly string _KEY_maxAttr_5_1 = "maxAttr_5_1"; public static readonly string _KEY_maxAttr_5_2 = "maxAttr_5_2"; public static readonly string _KEY_maxAttr_5_3 = "maxAttr_5_3"; public static readonly string _KEY_maxAttr_5_4 = "maxAttr_5_4"; public static readonly string _KEY_gene_2_0 = "gene_2_0"; public static readonly string _KEY_gene_2_1 = "gene_2_1"; public static readonly string _KEY_skillNum = "skillNum"; public static readonly string _KEY_geneNum = "geneNum"; public static readonly string _KEY_learnNum = "learnNum"; public static readonly string _KEY_baseAttributeType = "baseAttributeType"; public static readonly string _KEY_baseAttributeValue = "baseAttributeValue"; public static readonly string _KEY_randomAttributeType_3_0 = "randomAttributeType_3_0"; public static readonly string _KEY_randomAttributeType_3_1 = "randomAttributeType_3_1"; public static readonly string _KEY_randomAttributeType_3_2 = "randomAttributeType_3_2"; public static readonly string _KEY_randomAttributeValue_3_0 = "randomAttributeValue_3_0"; public static readonly string _KEY_randomAttributeValue_3_1 = "randomAttributeValue_3_1"; public static readonly string _KEY_randomAttributeValue_3_2 = "randomAttributeValue_3_2"; public static readonly string _KEY_rewardType = "rewardType"; public static readonly string _KEY_rewardNum = "rewardNum"; public static readonly string _KEY_battleNum = "battleNum"; public int generation { get; set; } // //代数 public int id { get; set; } // //主键 代 血统 样式 颜色 public int blood { get; set; } // //主键 血统 public int style { get; set; } // //样式 public int groundGrass { get; set; } // //草场地适应性 1 - 优秀 2 -良好 3 - 一般 4 - 不可 public int groundDust { get; set; } // //沙场地适应性 1 - 优秀 2 -良好 3 - 一般 4 - 不可 public int[] raceGrade { get; set; } // //赛马属性评级,对应 体力;速度;爆发;毅力;起跑 1- D 2 - C 3 -B 4 - A 5 - S public BaseAtt[] baseAtt { get; set; } public int[] maxAttr { get; set; } // //最大体力 public int[] gene { get; set; } // //遗传因子,只有第1代马有,对应RaceGene表内id public int skillNum { get; set; } // //技能槽位 public int geneNum { get; set; } // //因子槽位 public int learnNum { get; set; } // //训练次数 public int baseAttributeType { get; set; } // //固定战斗属性类型 public int baseAttributeValue { get; set; } // //固定战斗属性值(万分比) public int[] randomAttributeType { get; set; } // //随机战斗属性类型 3选1 public int[] randomAttributeValue { get; set; } // //随机战斗属性值(万分比) public int rewardType { get; set; } // //全满奖励道具ID public int rewardNum { get; set; } // //全满奖励道具数量 public int battleNum { get; set; } // //赛马配种所需参加赛马大赛次数 public Dictionary listDic = new Dictionary(); public RaceBaseDesc() { raceGrade = new int[5]; listDic.Add("raceGrade", typeof(int)); baseAtt = new BaseAtt[5]; baseAtt[0] = new BaseAtt(); baseAtt[1] = new BaseAtt(); baseAtt[2] = new BaseAtt(); baseAtt[3] = new BaseAtt(); baseAtt[4] = new BaseAtt(); listDic.Add("baseAtt", typeof(BaseAtt)); maxAttr = new int[5]; listDic.Add("maxAttr", typeof(int)); gene = new int[2]; listDic.Add("gene", typeof(int)); randomAttributeType = new int[3]; listDic.Add("randomAttributeType", typeof(int)); randomAttributeValue = new int[3]; listDic.Add("randomAttributeValue", typeof(int)); } public int GetKey1() { return generation; } public int GetKey2() { return id; } public bool ReadItem(TabTextFile txf, bool readKeyOnly) { generation = txf.Get(_KEY_generation); id = txf.Get(_KEY_id); if(readKeyOnly) { return true; } blood = txf.Get(_KEY_blood); style = txf.Get(_KEY_style); groundGrass = txf.Get(_KEY_groundGrass); groundDust = txf.Get(_KEY_groundDust); raceGrade[0] = txf.Get(_KEY_raceGrade_5_0); raceGrade[1] = txf.Get(_KEY_raceGrade_5_1); raceGrade[2] = txf.Get(_KEY_raceGrade_5_2); raceGrade[3] = txf.Get(_KEY_raceGrade_5_3); raceGrade[4] = txf.Get(_KEY_raceGrade_5_4); baseAtt[0].min = txf.Get(_KEY_baseAtt_0_min); baseAtt[0].max = txf.Get(_KEY_baseAtt_0_max); baseAtt[1].min = txf.Get(_KEY_baseAtt_1_min); baseAtt[1].max = txf.Get(_KEY_baseAtt_1_max); baseAtt[2].min = txf.Get(_KEY_baseAtt_2_min); baseAtt[2].max = txf.Get(_KEY_baseAtt_2_max); baseAtt[3].min = txf.Get(_KEY_baseAtt_3_min); baseAtt[3].max = txf.Get(_KEY_baseAtt_3_max); baseAtt[4].min = txf.Get(_KEY_baseAtt_4_min); baseAtt[4].max = txf.Get(_KEY_baseAtt_4_max); maxAttr[0] = txf.Get(_KEY_maxAttr_5_0); maxAttr[1] = txf.Get(_KEY_maxAttr_5_1); maxAttr[2] = txf.Get(_KEY_maxAttr_5_2); maxAttr[3] = txf.Get(_KEY_maxAttr_5_3); maxAttr[4] = txf.Get(_KEY_maxAttr_5_4); gene[0] = txf.Get(_KEY_gene_2_0); gene[1] = txf.Get(_KEY_gene_2_1); skillNum = txf.Get(_KEY_skillNum); geneNum = txf.Get(_KEY_geneNum); learnNum = txf.Get(_KEY_learnNum); baseAttributeType = txf.Get(_KEY_baseAttributeType); baseAttributeValue = txf.Get(_KEY_baseAttributeValue); randomAttributeType[0] = txf.Get(_KEY_randomAttributeType_3_0); randomAttributeType[1] = txf.Get(_KEY_randomAttributeType_3_1); randomAttributeType[2] = txf.Get(_KEY_randomAttributeType_3_2); randomAttributeValue[0] = txf.Get(_KEY_randomAttributeValue_3_0); randomAttributeValue[1] = txf.Get(_KEY_randomAttributeValue_3_1); randomAttributeValue[2] = txf.Get(_KEY_randomAttributeValue_3_2); rewardType = txf.Get(_KEY_rewardType); rewardNum = txf.Get(_KEY_rewardNum); battleNum = txf.Get(_KEY_battleNum); return true; } public bool ReadItemBin(TabBinFile txf, bool readKeyOnly) { generation = txf.GetintByIndex(_KEY_generation); id = txf.GetintByIndex(_KEY_id); if(readKeyOnly) { return true; } blood = txf.GetintByIndex(_KEY_blood); style = txf.GetintByIndex(_KEY_style); groundGrass = txf.GetintByIndex(_KEY_groundGrass); groundDust = txf.GetintByIndex(_KEY_groundDust); raceGrade[0] = txf.GetintByIndex(_KEY_raceGrade_5_0); raceGrade[1] = txf.GetintByIndex(_KEY_raceGrade_5_1); raceGrade[2] = txf.GetintByIndex(_KEY_raceGrade_5_2); raceGrade[3] = txf.GetintByIndex(_KEY_raceGrade_5_3); raceGrade[4] = txf.GetintByIndex(_KEY_raceGrade_5_4); baseAtt[0].min = txf.GetintByIndex(_KEY_baseAtt_0_min); baseAtt[0].max = txf.GetintByIndex(_KEY_baseAtt_0_max); baseAtt[1].min = txf.GetintByIndex(_KEY_baseAtt_1_min); baseAtt[1].max = txf.GetintByIndex(_KEY_baseAtt_1_max); baseAtt[2].min = txf.GetintByIndex(_KEY_baseAtt_2_min); baseAtt[2].max = txf.GetintByIndex(_KEY_baseAtt_2_max); baseAtt[3].min = txf.GetintByIndex(_KEY_baseAtt_3_min); baseAtt[3].max = txf.GetintByIndex(_KEY_baseAtt_3_max); baseAtt[4].min = txf.GetintByIndex(_KEY_baseAtt_4_min); baseAtt[4].max = txf.GetintByIndex(_KEY_baseAtt_4_max); maxAttr[0] = txf.GetintByIndex(_KEY_maxAttr_5_0); maxAttr[1] = txf.GetintByIndex(_KEY_maxAttr_5_1); maxAttr[2] = txf.GetintByIndex(_KEY_maxAttr_5_2); maxAttr[3] = txf.GetintByIndex(_KEY_maxAttr_5_3); maxAttr[4] = txf.GetintByIndex(_KEY_maxAttr_5_4); gene[0] = txf.GetintByIndex(_KEY_gene_2_0); gene[1] = txf.GetintByIndex(_KEY_gene_2_1); skillNum = txf.GetintByIndex(_KEY_skillNum); geneNum = txf.GetintByIndex(_KEY_geneNum); learnNum = txf.GetintByIndex(_KEY_learnNum); baseAttributeType = txf.GetintByIndex(_KEY_baseAttributeType); baseAttributeValue = txf.GetintByIndex(_KEY_baseAttributeValue); randomAttributeType[0] = txf.GetintByIndex(_KEY_randomAttributeType_3_0); randomAttributeType[1] = txf.GetintByIndex(_KEY_randomAttributeType_3_1); randomAttributeType[2] = txf.GetintByIndex(_KEY_randomAttributeType_3_2); randomAttributeValue[0] = txf.GetintByIndex(_KEY_randomAttributeValue_3_0); randomAttributeValue[1] = txf.GetintByIndex(_KEY_randomAttributeValue_3_1); randomAttributeValue[2] = txf.GetintByIndex(_KEY_randomAttributeValue_3_2); rewardType = txf.GetintByIndex(_KEY_rewardType); rewardNum = txf.GetintByIndex(_KEY_rewardNum); battleNum = txf.GetintByIndex(_KEY_battleNum); return true; } #if UNITY_2019_1_OR_NEWER public RaceBaseDesc ReadItemInIL(TabBinFile txf ,int keyCount = 0) { byte[] ret = txf.GetLength(); if (ret.Length == 0) { return null; } return SerializeObj.ConfigDeSerialize(this, ret, txf.ColPosList, txf.listPosList, this.listDic, txf.m_stringBlock, keyCount); } #endif }