#if !XLUA_GENERAL using UnityEngine; #endif using System.Collections; using System.Collections.Generic; using XLua; using System; public class TestCSCallLua #if !XLUA_GENERAL : MonoBehaviour #endif { // Use this for initialization void Start() { TCForTestCSCallLua testSuite = new TCForTestCSCallLua(); testSuite.testDoString2LoadLua_Step_1(); testSuite.testDoString2LoadLua_Step_2 (); testSuite.testDoString2LoadLua_Step_3 (); testSuite.testRequire2LoadLua_Step_1_3 (); testSuite.testRequire2LoadLua_Step_4 (); testSuite.testRequire2LoadLua_Step_5 (); testSuite.testRequire2LoadLua_Step_6 (); testSuite.testRequire2LoadLua_Step_7 (); testSuite.testAddLoader2LoadLua_Step_1_2 (); testSuite.testAddLoader2LoadLua_Step_3 (); testSuite.testAddLoader2LoadLua_Step_6 (); testSuite.testAddLoader2LoadLua_Step_7 (); testSuite.testGetBasicDataTypeBool_Step_1 (); testSuite.testGetBasicDataTypeString_Step_2 (); testSuite.testGetBasicDataTypeNumberToByte (); testSuite.testGetBasicDataTypeNumberToSByte (); testSuite.testGetBasicDataTypeNumberToShort (); testSuite.testGetBasicDataTypeNumberToUShort (); testSuite.testGetBasicDataTypeNumberToInt (); testSuite.testGetBasicDataTypeNumberToUInt (); testSuite.testGetBasicDataTypeNumberToLong (); testSuite.testGetBasicDataTypeNumberToULong (); testSuite.testGetBasicDataTypeNumberToDouble (); testSuite.testGetBasicDataTypeNumberToChar (); testSuite.testGetBasicDataTypeNumberToFloat(); testSuite.testGetBasicDataTypeNumberToDecimal (); testSuite.testGetBasicDataType_Step_4 (); testSuite.testGetBasicDataType_Step_5 (); testSuite.testGetTableToClass_Step_1 (); testSuite.testGetTableToClass_Step_2 (); testSuite.testGetTableToClass_Step_3 (); testSuite.testGetTableToClass_Step_4 (); testSuite.testGetTableToClass_Step_5 (); testSuite.testGetTableToClass_Step_1_1 (); testSuite.testGetTableToClass_Step_1_3 (); testSuite.testGetTableToClass_Step_1_4 (); testSuite.testGetTableToInterface_Step_6 (); testSuite.testGetTableToInterface_Step_7 (); testSuite.testGetTableToInterface_Step_8 (); testSuite.testGetTableToInterface_Step_9 (); testSuite.testGetTableToInterface_Step_6_1 (); testSuite.testGetTableToDic_Step_10 (); testSuite.testGetTableToDic_Step_11_1 (); testSuite.testGetTableToDic_Step_11_2 (); testSuite.testGetTableToDic_Step_11_3 (); testSuite.testGetTableToList_Step_12 (); testSuite.testGetTableToList_Step_13_1_int (); testSuite.testGetTableToList_Step_13_1_string (); testSuite.testGetTableToList_Step_13_2 (); testSuite.testGetTableToLuaTable_Step_14 (); testSuite.testGetFuncToDelegate_Step_1 (); testSuite.testGetFuncToDelegate_Step_2_1 (); testSuite.testGetFuncToDelegate_Step_2_2 (); testSuite.testGetFuncToDelegate_Step_2_3 (); testSuite.testGetFuncToDelegate_Step_2_4 (); testSuite.testGetFuncToDelegate_Step_3 (); testSuite.testGetFuncToDelegate_Step_5 (); testSuite.testGetFuncToDelegate_Step_5_1 (); testSuite.testGetFuncToDelegate_Step_5_1_0 (); //testSuite.testGetFuncToDelegate_Step_5_2 (); // 在ios il2cpp上运行错误,注释掉 testSuite.testGetFuncToDelegate_Step_6 (); testSuite.testGetFuncToLuaFunc_Step_8 (); testSuite.testGetFuncToLuaFunc_Step_9_1 (); testSuite.testGetFuncToLuaFunc_Step_10 (); testSuite.testGetFuncToLuaFunc_Step_12 (); testSuite.testGetFuncToLuaFunc_Step_13 (); } // Update is called once per frame void Update() { if (TCForTestCSCallLua.luaEnv != null) { TCForTestCSCallLua.luaEnv.GC(); } } }